He He ! Jason S

A proper mouth bag (one that requires gums and teeth, tongue, throat and
uvula) is a classic example of a situation in modeling where being able to
hide faces fast makes all the difference.

so you need to hide the lips and mouth bag to get to the gums and teeth.

In maya all you have is Isolate, which means you have to:

1) make selection
2) invert selection
3) isolate selection * which will also hide everything else in the scene so
if your teeth where separate i hope you took the time to select every
single one or you are fucked....

should you desire to increase hidden area...

4) select all
5) unpaint desired area
6) isolate. SHIFT+I

unhide

1) deselect all
2) de-isolate SHIFT+I


vs softimage


1) make selection
2) Hide H
...
hide more

3) make selection
4) Hide H

unhide

1) CTRL+H

Not only are there fewer steps but the process is more streamline and
intuitive in soft.

this may not seem like much, but it is one of those actions you have to
perform every 30 seconds when you're a modeller.


the mouth bag is just one pertinent example,

I'm sure people weight painting on e.g multiple layers of clothing would
appreciate being able to hide some sub- element to get to others.





On 14 April 2015 at 23:52, Raffaele Fragapane <raffsxsil...@googlemail.com>
wrote:

> Or possibly endure. Some days it's like that :p
> On 15 Apr 2015 01:37, "Leendert A. Hartog" <hirazib...@live.nl> wrote:
>
>> Eric Thivierge schreef op 14-4-2015 om 17:08:
>>
>>> If you want to stay in the industry and stay relevant you have to
>>> evolve.
>>>
>> Let's say you have to adapt, not necessarily evolve...
>>
>> Greetz
>> Leendert
>>
>> --
>>
>> Leendert A. Hartog AKA Hirazi Blue
>> Administrator NOT the owner of si-community.com
>>
>>

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