Couldn't you just delete the parts of the object you don't need anymore and
merge the new geometry to it.
This will merge everything you need (uvs, hard edges, clusters, shapes...)

2015-06-04 20:55 GMT+02:00 Fabian Schnuer Gohde <list....@gohde.no>:

> Hi,
> I have a mesh that has received some fixes and new uv's and I need to take
> geo/uvs/hardedges and copy that to an existing object replacing it's
> existing geometry/uvs/etc. allowing me to keep the object level stuff
> untouched (partitions, animation expressions, etc.)
>
> Using [apply delete i get rid fo the old geo first, letting it just be
> replaced by clone] and then clone polygon mesh as well as copy edge data
> from source. However the UV's transferred using "copy texture projection
> from source" seem to not want to follow along properly. In the texture
> editor every point is at 0,0
>
> When showing values before the set data node in the top level of the copy
> tx proj compound shows the data correctly, but it doesn't seem to get
> applied.
>
> Another curious thing is that after copying the EdgeIsHard property all
> edges act as hard when subdividing.
>
> https://www.dropbox.com/s/xannoypcd4gslsw/copy_mesh_test.scn?dl=1
>
> demo file showing what I'd like to accomplish.
>
> if there is an easier way/script/plugin to do this I'm all ears.
>
> Thank you,
> Fabian
>



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