Hi, if you mean object merge then that creates a new object which wont help and MergePolygonMeshes in ICE presents me with the same problem as Copy, UV don't want to work. Thank you, Fabian
On 4 June 2015 at 21:03, Mario Reitbauer <cont...@marioreitbauer.at> wrote: > Couldn't you just delete the parts of the object you don't need anymore > and merge the new geometry to it. > This will merge everything you need (uvs, hard edges, clusters, shapes...) > > 2015-06-04 20:55 GMT+02:00 Fabian Schnuer Gohde <list....@gohde.no>: > >> Hi, >> I have a mesh that has received some fixes and new uv's and I need to >> take geo/uvs/hardedges and copy that to an existing object replacing it's >> existing geometry/uvs/etc. allowing me to keep the object level stuff >> untouched (partitions, animation expressions, etc.) >> >> Using [apply delete i get rid fo the old geo first, letting it just be >> replaced by clone] and then clone polygon mesh as well as copy edge data >> from source. However the UV's transferred using "copy texture projection >> from source" seem to not want to follow along properly. In the texture >> editor every point is at 0,0 >> >> When showing values before the set data node in the top level of the copy >> tx proj compound shows the data correctly, but it doesn't seem to get >> applied. >> >> Another curious thing is that after copying the EdgeIsHard property all >> edges act as hard when subdividing. >> >> https://www.dropbox.com/s/xannoypcd4gslsw/copy_mesh_test.scn?dl=1 >> >> demo file showing what I'd like to accomplish. >> >> if there is an easier way/script/plugin to do this I'm all ears. >> >> Thank you, >> Fabian >> > > > > -- > ------------------------------------------ > cont...@marioreitbauer.com > 0049 (0)157 86272215 > Professor-Brix-Weg 9 > 22767 Hamburg > ------------------------------------------ >