Hi,
if you mean object merge then that creates a new object which wont help and
MergePolygonMeshes in ICE presents me with the same problem as Copy, UV
don't want to work.
Thank you,
Fabian

On 4 June 2015 at 21:03, Mario Reitbauer <cont...@marioreitbauer.at> wrote:

> Couldn't you just delete the parts of the object you don't need anymore
> and merge the new geometry to it.
> This will merge everything you need (uvs, hard edges, clusters, shapes...)
>
> 2015-06-04 20:55 GMT+02:00 Fabian Schnuer Gohde <list....@gohde.no>:
>
>> Hi,
>> I have a mesh that has received some fixes and new uv's and I need to
>> take geo/uvs/hardedges and copy that to an existing object replacing it's
>> existing geometry/uvs/etc. allowing me to keep the object level stuff
>> untouched (partitions, animation expressions, etc.)
>>
>> Using [apply delete i get rid fo the old geo first, letting it just be
>> replaced by clone] and then clone polygon mesh as well as copy edge data
>> from source. However the UV's transferred using "copy texture projection
>> from source" seem to not want to follow along properly. In the texture
>> editor every point is at 0,0
>>
>> When showing values before the set data node in the top level of the copy
>> tx proj compound shows the data correctly, but it doesn't seem to get
>> applied.
>>
>> Another curious thing is that after copying the EdgeIsHard property all
>> edges act as hard when subdividing.
>>
>> https://www.dropbox.com/s/xannoypcd4gslsw/copy_mesh_test.scn?dl=1
>>
>> demo file showing what I'd like to accomplish.
>>
>> if there is an easier way/script/plugin to do this I'm all ears.
>>
>> Thank you,
>> Fabian
>>
>
>
>
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