I would say so. They are similar now though. SI's animation clip editor is still more feature packed than Mayas (well by comparing the documentation). Both have animation layers, keysets, dynamic fcurves, dopesheet, editable keyframes on a timeline? (Softimage only?).. I would say softimage animation actually has an upper edge over Maya, mainly because of nondestructive keyable operators and attributes.. But they are similar. Which came first, I would say XSI.. If I recall, Alias Maya incorporated Softimage animation tools after being bought..? Could be wrong, but interesting thought. Softimage being innovative when it comes to animation.
-------- Original message -------- From: Eric Thivierge <ethivie...@gmail.com> Date: 23/11/2015 11:53 (GMT-05:00) To: softimage@listproc.autodesk.com Subject: Re: Have a question an alternative tool Then I ask you, what was different between the Softimage animation tools and Maya animation tools? Could you say that Softimage was innovating in that area? Eric T. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Mon, Nov 23, 2015 at 11:40 AM, Derek Jenson <derekjen...@hotmail.com> wrote: > To me, the words "industry standard" means no innovation in over a decade. > Photoshop, industry standard. > Renderman, industry standard. > Maya, industry standard. > > ------------------------------ > From: ethivie...@gmail.com > Date: Mon, 23 Nov 2015 10:42:12 -0500 > Subject: Re: Have a question an alternative tool > To: softimage@listproc.autodesk.com > > I'd like to know a concrete example of where you had to do something that > took significantly more time and more people for every day tasks. :) > > Eric T. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic <mirkoj.anima...@gmail.com > > wrote: > > agree about moving on but for the time being if for the same task in > softimage you can do alone and in 4 days and in maya or anything else you > need 3 more guys and double or more time... > anyway I will shut up now :) > > On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge <ethivie...@gmail.com> > wrote: > > Hey Dan! Long time no see! :) > > From my point of view Maya still seems the best choice. They're working to > push the Game pipeline / integration stuff more and more and their > animation tools are the industry standard. I don't really have experience > with any other DCC's so I can't give an opinion on those. C4D did seem to > have a lot of tools / options from what I saw from the motion graphics > folks I know. > > Sticking with Softimage for the time being is OK in my opinion, as long as > you're training up on another Software as new technologies and tools won't > be available for Softimage moving forward. > > Best, > Eric T. > > > >