>I'd like to know a concrete example of where you had to do something that took significantly more time and more people for every day tasks. :)
-Setting up render passes. -Getting maya ipr to render correct camera :D On Mon, Nov 23, 2015 at 6:48 PM, Andres Stephens <drais...@outlook.com> wrote: > I would say so. They are similar now though. SI's animation clip editor > is still more feature packed than Mayas (well by comparing the > documentation). Both have animation layers, keysets, dynamic fcurves, > dopesheet, editable keyframes on a timeline? (Softimage only?).. I would > say softimage animation actually has an upper edge over Maya, mainly > because of nondestructive keyable operators and attributes.. But they are > similar. Which came first, I would say XSI.. If I recall, Alias Maya > incorporated Softimage animation tools after being bought..? > > Could be wrong, but interesting thought. Softimage being innovative when > it comes to animation. > > > > > -------- Original message -------- > From: Eric Thivierge <ethivie...@gmail.com> > Date: 23/11/2015 11:53 (GMT-05:00) > To: softimage@listproc.autodesk.com > Subject: Re: Have a question an alternative tool > > Then I ask you, what was different between the Softimage animation tools > and Maya animation tools? Could you say that Softimage was innovating in > that area? > > Eric T. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > On Mon, Nov 23, 2015 at 11:40 AM, Derek Jenson <derekjen...@hotmail.com> > wrote: > > To me, the words "industry standard" means no innovation in over a decade. > Photoshop, industry standard. > Renderman, industry standard. > Maya, industry standard. > > ------------------------------ > From: ethivie...@gmail.com > Date: Mon, 23 Nov 2015 10:42:12 -0500 > Subject: Re: Have a question an alternative tool > To: softimage@listproc.autodesk.com > > I'd like to know a concrete example of where you had to do something that > took significantly more time and more people for every day tasks. :) > > Eric T. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic <mirkoj.anima...@gmail.com > > wrote: > > agree about moving on but for the time being if for the same task in > softimage you can do alone and in 4 days and in maya or anything else you > need 3 more guys and double or more time... > anyway I will shut up now :) > > On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge <ethivie...@gmail.com> > wrote: > > Hey Dan! Long time no see! :) > > >From my point of view Maya still seems the best choice. They're working > to push the Game pipeline / integration stuff more and more and their > animation tools are the industry standard. I don't really have experience > with any other DCC's so I can't give an opinion on those. C4D did seem to > have a lot of tools / options from what I saw from the motion graphics > folks I know. > > Sticking with Softimage for the time being is OK in my opinion, as long as > you're training up on another Software as new technologies and tools won't > be available for Softimage moving forward. > > Best, > Eric T. > > > > >