Sorry Ognjen, we were specifically talking about animation. Rendering is definitely an area where it needs work.
Eric T. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Mon, Nov 23, 2015 at 4:54 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > >I'd like to know a concrete example of where you had to do something that > took significantly more time and more people for every day tasks. :) > > -Setting up render passes. > -Getting maya ipr to render correct camera :D > > On Mon, Nov 23, 2015 at 6:48 PM, Andres Stephens <drais...@outlook.com> > wrote: > >> I would say so. They are similar now though. SI's animation clip editor >> is still more feature packed than Mayas (well by comparing the >> documentation). Both have animation layers, keysets, dynamic fcurves, >> dopesheet, editable keyframes on a timeline? (Softimage only?).. I would >> say softimage animation actually has an upper edge over Maya, mainly >> because of nondestructive keyable operators and attributes.. But they are >> similar. Which came first, I would say XSI.. If I recall, Alias Maya >> incorporated Softimage animation tools after being bought..? >> >> Could be wrong, but interesting thought. Softimage being innovative when >> it comes to animation. >> >> >> >> >> -------- Original message -------- >> From: Eric Thivierge <ethivie...@gmail.com> >> Date: 23/11/2015 11:53 (GMT-05:00) >> To: softimage@listproc.autodesk.com >> Subject: Re: Have a question an alternative tool >> >> Then I ask you, what was different between the Softimage animation tools >> and Maya animation tools? Could you say that Softimage was innovating in >> that area? >> >> Eric T. >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> On Mon, Nov 23, 2015 at 11:40 AM, Derek Jenson <derekjen...@hotmail.com> >> wrote: >> >> To me, the words "industry standard" means no innovation in over a decade. >> Photoshop, industry standard. >> Renderman, industry standard. >> Maya, industry standard. >> >> ------------------------------ >> From: ethivie...@gmail.com >> Date: Mon, 23 Nov 2015 10:42:12 -0500 >> Subject: Re: Have a question an alternative tool >> To: softimage@listproc.autodesk.com >> >> I'd like to know a concrete example of where you had to do something that >> took significantly more time and more people for every day tasks. :) >> >> Eric T. >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic < >> mirkoj.anima...@gmail.com> wrote: >> >> agree about moving on but for the time being if for the same task in >> softimage you can do alone and in 4 days and in maya or anything else you >> need 3 more guys and double or more time... >> anyway I will shut up now :) >> >> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge <ethivie...@gmail.com> >> wrote: >> >> Hey Dan! Long time no see! :) >> >> >From my point of view Maya still seems the best choice. They're working >> to push the Game pipeline / integration stuff more and more and their >> animation tools are the industry standard. I don't really have experience >> with any other DCC's so I can't give an opinion on those. C4D did seem to >> have a lot of tools / options from what I saw from the motion graphics >> folks I know. >> >> Sticking with Softimage for the time being is OK in my opinion, as long >> as you're training up on another Software as new technologies and tools >> won't be available for Softimage moving forward. >> >> Best, >> Eric T. >> >> >> >> >> >