Thanks a lot Chris - very clever and comprehensive setup. That will get me
started properly :)

Morten




> Den 6. april 2016 klokken 18:13 skrev Chris Marshall
> <chrismarshal...@gmail.com>:
> 
> 
> Sorry that was too big. Here's a link
> 
> https://dl.dropboxusercontent.com/u/23012429/ice-spawn-old-1.zip
> 
> 
> 
> On 6 April 2016 at 16:36, Chris Marshall <chrismarshal...@gmail.com> wrote:
> 
> > OK Here's one version of the scene. It's just all particles. This one has
> > the effect stuck on a cube, growing by following a curve.
> >
> > On 6 April 2016 at 16:21, Chris Marshall <chrismarshal...@gmail.com>
> > wrote:
> >
> >> I've no idea! It was the first thing I uploaded to vimeo so was done
> >> about 7 years ago! ;-P
> >> I'll see if I have the scene lying around.
> >>
> >>
> >> On 6 April 2016 at 16:09, Morten Bartholdy <x...@colorshopvfx.dk> wrote:
> >>
> >>> That looks cool Chris - so how did you do it?
> >>>
> >>> Morten
> >>>
> >>>
> >>> > Den 6. april 2016 klokken 15:14 skrev Chris Marshall
> >>> > <chrismarshal...@gmail.com>:
> >>> >
> >>> >
> >>> > This was the first test I uploaded to Vimeo, rubbish resolution, not
> >>> sure
> >>> > why. Kind of frosty
> >>> >
> >>> > https://vimeo.com/4308706
> >>> >
> >>> >
> >>> >
> >>> > On 4 April 2016 at 10:31, Morten Bartholdy <x...@colorshopvfx.dk>
> >>> wrote:
> >>> >
> >>> > > Thanks Jason - I will take a closer look at that one.
> >>> > >
> >>> > > Morten
> >>> > >
> >>> > >
> >>> > >
> >>> > > > Den 2. april 2016 klokken 01:52 skrev Jason S <
> >>> jasonsta...@gmail.com>:
> >>> > > >
> >>> > > >
> >>> > > > This may also be of help,
> >>> > > >
> >>> > > > Detailing the creation of wheightmap growth driven by turbulence,
> >>> in
> >>> > > this case
> >>> > > > to drive particle emissions,
> >>> > > >
> >>> > > > Vimeo - Particle grow effect using Softimage ICE
> >>> > > >
> >>> > > > this is at 9;15 showing the weightmap growing
> >>> > > >
> >>> > > >
> >>> > > >
> >>> > > > Cheers,
> >>> > > > -J
> >>> > > >
> >>> > > > On 04/01/16 10:37, Morten Bartholdy wrote:
> >>> > > >
> >>> > > > >
> >>> > > > >     BTW Francois - a fractal weightmap, how do I do that?
> >>> > > > >
> >>> > > > >     Also, how do I trigger the first point?
> >>> > > > >
> >>> > > > >
> >>> > > > >     Morten
> >>> > > > >
> >>> > > > >
> >>> > > > >
> >>> > > > >
> >>> > > > >
> >>> > > > >
> >>> > > > >         > >
> >>> > > > > >         Den 1. april 2016 klokken 14:06 skrev Francois Lord
> >>> > > > > > <flordli...@gmail.com>:
> >>> > > > > >
> >>> > > > > >
> >>> > > > > >         Here is something I did a few years back to reveal a
> >>> map.
> >>> > > > > >         https://vimeo.com/26487726
> >>> > > > > >
> >>> > > > > >         It's a simulated weightmap. You take an irregular geo
> >>> > > (polygon
> >>> > > > > > reduction
> >>> > > > > >         is perfect to create these) and apply a fractal
> >>> weightmap to
> >>> > > it.
> >>> > > > > > Then
> >>> > > > > >         you create a new weightmap and add a simulated ICE
> >>> tree to
> >>> > > it. For
> >>> > > > > > each
> >>> > > > > >         point, check the value of the simulated weightmap on
> >>> the
> >>> > > > > > neighbors. If
> >>> > > > > >         it's 1, add the value of the first weightmap to
> >>> yourself.
> >>> > > > > >
> >>> > > > > >         This way, each point gets contaminated by its
> >>> neighbors at
> >>> > > > > > different
> >>> > > > > >         speeds.
> >>> > > > > >
> >>> > > > > >         You only need to trigger the first point manually.
> >>> > > > > >
> >>> > > > > >         F
> >>> > > > > >
> >>> > > > > >         On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> >>> > > > > >
> >>> > > > > >             > > >
> >>> > > > > > >             Hi Morten,
> >>> > > > > > >
> >>> > > > > > >             maybe you could tweak this a bit to your liking:
> >>> > > > > > > https://vimeo.com/21223643
> >>> > > > > > >
> >>> > > > > > >             cheers,
> >>> > > > > > >             Thomas
> >>> > > > > > >
> >>> > > > > > >
> >>> > > > > > >                 > > > >
> >>> > > > > > > >                 Morten Bartholdy <x...@colorshopvfx.dk>
> >>> hat am
> >>> > > 1. April
> >>> > > > > > > > 2016 um 12:11
> >>> > > > > > > >
> >>> > > > > > > >             > > >
> >>> > > > > > >             geschrieben:
> >>> > > > > > >
> >>> > > > > > >                 > > > >
> >>> > > > > > > >
> >>> > > > > > > >
> >>> > > > > > > >                 I am doing some RnD on creating a frosty
> >>> growth
> >>> > > effect
> >>> > > > > > > > in ICE. I have
> >>> > > > > > > >
> >>> > > > > > > >             > > >
> >>> > > > > > >             looked at
> >>> > > > > > >
> >>> > > > > > >                 > > > >
> >>> > > > > > > >                 Andy Moorers DLA which looks promising and
> >>> > > tinkered
> >>> > > > > > > > with using
> >>> > > > > > > >
> >>> > > > > > > >             > > >
> >>> > > > > > >             animated mattes
> >>> > > > > > >
> >>> > > > > > >                 > > > >
> >>> > > > > > > >                 for emitting particles with frostlike
> >>> instances,
> >>> > > but
> >>> > > > > > > > would like to
> >>> > > > > > > >
> >>> > > > > > > >             > > >
> >>> > > > > > >             perhaps use
> >>> > > > > > >
> >>> > > > > > >                 > > > >
> >>> > > > > > > >                 fractal patterns og procedurals to control
> >>> the
> >>> > > growth,
> >>> > > > > > > > so I would like
> >>> > > > > > > >
> >>> > > > > > > >             > > >
> >>> > > > > > >             to ask
> >>> > > > > > >
> >>> > > > > > >                 > > > >
> >>> > > > > > > >                 here if someone could point me to some
> >>> useful
> >>> > > tools or
> >>> > > > > > > > tutorials
> >>> > > > > > > >
> >>> > > > > > > >             > > >
> >>> > > > > > >             regarding this?
> >>> > > > > > >
> >>> > > > > > >                 > > > >
> >>> > > > > > > >
> >>> > > > > > > >                 Thanks - Morten
> >>> > > > > > > >                 ------
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> >>> >
> >>> > --
> >>> > Chris Marshall
> >>> > Mint Motion Limited
> >>> > 029 20 37 27 57
> >>> > 07730 533 115
> >>> > www.mintmotion.co.uk
> >>> > www.dot3d.com
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> >>
> >>
> >>
> >> --
> >> Chris Marshall
> >> Mint Motion Limited
> >> 029 20 37 27 57
> >> 07730 533 115
> >> www.mintmotion.co.uk
> >> www.dot3d.com
> >>
> >>
> >>
> >
> >
> > --
> > Chris Marshall
> > Mint Motion Limited
> > 029 20 37 27 57
> > 07730 533 115
> > www.mintmotion.co.uk
> > www.dot3d.com
> >
> >
> >
> 
> 
> -- 
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
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