Luc-Eric,

XSI 6.5 was a lemon if you were in games development.  One of the issues 
being it was not possible to get an OpenGL context.  Basically the 
equivalent of not having mental ray available to do previews, render 
regions, and so on.  How something that obvious gets past testing undetected 
is beyond me, but that's what happened.


Matt




Date: Thu, 21 Apr 2016 09:22:00 -0400
From: Luc-Eric Rousseau <luceri...@gmail.com>
Subject: Re: Autodesk acquires Solid Angle
To: "softimage@listproc.autodesk.com"
<softimage@listproc.autodesk.com>


On 21 April 2016 at 05:26, Matt Lind <speye...@hotmail.com> wrote:
> So what happened to cause the numbers to drop significantly in 2008?
> Hmmm....let me think...Oh, that's right, XSI v6.0 was released on the last
> day in 2006 (call it 2007) - the biggest lemon and disaster in XSI's
> history.  Granted, cause of the problem was a screw-up at Avid HQ
> erroneously divulging a release when one wasn't planned forcing the team 
> to
> put humpty dumpty together again in an insanely short time, but the damage
> was done.

I cannot recall if XSI 6.5 was a lemon or fixed a lot of 6.0 trouble,
but it what it also did was raised the price of XSI by 1000$ for most 
people.

Also, starting in 2008 was the downfall of xsibase, which was beginning
to be blocked by google and web browser due to frequent malware infection.

I think xsibase's job count didn't represent japan or larger studios
(about 70% of softimage
seats), so I indeed wouldn't use it to extrapolate things.

Foundation was first released in 2004 and peaked around 5.11 and could cause
a SMB bump around 2006/2007

------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to