All you need to do is extrapolate the FCurve linearly beyond 100%.

Indeed!


On 06/17/16 19:38, Matt Lind wrote:
> Cycling the FCurve would destroy motion dependent calculations (such as
> motion blur, quickstretch, etc...) at the start/end point of the loop.
>
> All you need to do is extrapolate the FCurve linearly beyond 100%.
> Softimage automatically computes the modulus internally to preserve
> continuity of motion along the path.  Therefore no modulus expression needed
> either.
>
> You can also manually set a key beyond 100% (or below 0%) simply by typing
> it into the path constraint PPG or setting the key in the FCurve editor.
>
> Matt
>
>
>
>
>
> Date: Fri, 17 Jun 2016 18:02:34 -0400
> From: Jason S <jasonsta...@gmail.com>
> Subject: Re: Path constrained camera and endless loop
> To: softimage@listproc.autodesk.com
>
> Can't you just cycle the Fcurve?
>
> Curve Editor -> Curves -> Pre/Post Extrapolation -> Cycle
>
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