All you need to do is extrapolate the FCurve linearly beyond 100%. Indeed!
On 06/17/16 19:38, Matt Lind wrote: > Cycling the FCurve would destroy motion dependent calculations (such as > motion blur, quickstretch, etc...) at the start/end point of the loop. > > All you need to do is extrapolate the FCurve linearly beyond 100%. > Softimage automatically computes the modulus internally to preserve > continuity of motion along the path. Therefore no modulus expression needed > either. > > You can also manually set a key beyond 100% (or below 0%) simply by typing > it into the path constraint PPG or setting the key in the FCurve editor. > > Matt > > > > > > Date: Fri, 17 Jun 2016 18:02:34 -0400 > From: Jason S <jasonsta...@gmail.com> > Subject: Re: Path constrained camera and endless loop > To: softimage@listproc.autodesk.com > > Can't you just cycle the Fcurve? > > Curve Editor -> Curves -> Pre/Post Extrapolation -> Cycle > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.