Ah, I meddled with open curves only. Makes sense. Thanks
On Wed, Jun 22, 2016 at 8:23 PM, Matt Lind <speye...@hotmail.com> wrote: > > http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/fcurves_ExtrapolatingFunctionCurves.htm > > However, even if you don't use pre/post extrapolation, all you have to do > is > enter a value above 100% along the path. Softimage will internally make > the > adjustment to preserve continuity. > > It's all in the manuals. > > > Matt > > > > Date: Tue, 21 Jun 2016 14:58:01 -0500 > From: Pierre Schiller <activemotionpictu...@gmail.com> > Subject: Re: Path constrained camera and endless loop > To: softimage@listproc.autodesk.com > > Thank you Matt. Would be a plus, to show the method. > I initially solved as posted, but I didn't know one can extrapolate the > curve for ever. > On Jun 17, 2016 8:56 PM, "pedro santos" <probi...@gmail.com> wrote: > > > @Matt > > I'm confused: what do you mean by: "All you need to do is extrapolate the > > FCurve linearly beyond 100%." Curve Extrapolation to Cycle? That works > > fine if you just want to loop exactly the same thing but not if you want > > to > > "travel" between loops. And if that is what you mean how it wouldn't > > destroy the Motion Blur too? > > > > Cheers > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- *------------------------------[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> <http://probiner.x10.mx/>*
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