works with open curves too. If the motion is extrapolated as continuous,
then the object, or camera, will continue off the end, of the open curve,
in the same direction....forever

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com/>

On Wed, Jun 22, 2016 at 4:30 PM pedro santos <probi...@gmail.com> wrote:

> Ah, I meddled with open curves only. Makes sense.
> Thanks
>
>
> On Wed, Jun 22, 2016 at 8:23 PM, Matt Lind <speye...@hotmail.com> wrote:
>
>>
>> http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/fcurves_ExtrapolatingFunctionCurves.htm
>>
>> However, even if you don't use pre/post extrapolation, all you have to do
>> is
>> enter a value above 100% along the path.  Softimage will internally make
>> the
>> adjustment to preserve continuity.
>>
>> It's all in the manuals.
>>
>>
>> Matt
>>
>>
>>
>> Date: Tue, 21 Jun 2016 14:58:01 -0500
>> From: Pierre Schiller <activemotionpictu...@gmail.com>
>> Subject: Re: Path constrained camera and endless loop
>> To: softimage@listproc.autodesk.com
>>
>> Thank you Matt. Would be a plus, to show the method.
>> I initially solved as posted, but I didn't know one can extrapolate the
>> curve for ever.
>> On Jun 17, 2016 8:56 PM, "pedro santos" <probi...@gmail.com> wrote:
>>
>> > @Matt
>> > I'm confused: what do you mean by: "All you need to do is extrapolate
>> the
>> > FCurve linearly beyond 100%."    Curve Extrapolation to Cycle? That
>> works
>> > fine if you just want to loop exactly the same thing but not if you want
>> > to
>> > "travel" between loops. And if that is what you mean how it wouldn't
>> > destroy the Motion Blur too?
>> >
>> > Cheers
>>
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>
>
>
> --
>
>
>
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