I do believe that Fabric Engine could be leveraged to fill some gaps. It's never going to be ideal from a UX perspective and the biggest selling point for me of XSI has always been the UX; but some workable extensions could be implemented.
All that being said, 80% of my time is spent in Houdini and the main reason I head back to XSI occasionally these days is that I love working with the Mootzoid plugins (especially emTopolizer). I've even discovered that I find ICE quite clunky these days in comparison to the elegance of VEX and VOPs in Houdini. Houdini 16 will hopefully provide a few more home comforts for XSI artists looking to make the jump to something new. And if Houdini still feels like too much of TD's paradise, I agree that Maya is a far better proposition than it was when Softimage's EOL was announced. On 25 January 2017 at 17:11, Martin <furik...@gmail.com> wrote: > Hi, > > I'm not a developer but I write some stuff we need from time to time. I > wrote and released a weights tool some time ago because we are still > working in Softimage and we will be using it, even if partially, for at > least a few years so I'm trying to make our current pipeline as comfortable > as possible (we are using SI as our main tool in our biggest project right > now and probably will be using it for at least 1 more year). > > Being said that, I totally agree with Cesar. You can't develop advanced > tools with a closed black box. You'll eventually hit a wall and you'll have > nobody to ask for support or even a hint. If someone has the courage to > work under this circumstances, then I'll try to support as much as > possible. But implement new technologies that weren't considered in SI 2015 > such as a new viewport, ptex, etc, is not very realistic. I'd be happy with > 4K resolution GUI support. > > A probably better idea would be adding Softimage features into other > packages like Maya, Max, Modo, etc. I'm doing what I can in Maya but it > isn't an easy task either. > > Martin > Sent from my iPhone > > On 26 Jan 2017, at 0:58, Cesar Saez <cesa...@gmail.com> wrote: > > Hi there, > > Going back to the original post, most of what you describe is not doable > by individual developers working as freelancers (I'm assuming you are > referring to integrating open source technologies like USD, OpenSubD, PTex > and so on). These tasks are big and fairly involved, it's like asking for a > full cg movie finance by a tiny community through Patreon. > > In addition to that, and even if there were savvy developers interested, > I've serious doubts that it's even possible to do properly considering you > have to work on top of closed source software not being in development, > Softimage's current scenario directly translate to the developer having to > workaround the missing bits of the SDK in creative ways by adding all sorts > of hacks to the project (certainly not a pleasant work to do, you usually > aim to find generalization and elegant solutions... going back to the movie > example: this is equivalent to throw a unmodifiable bad script on top of > it). > > I get the good intentions behind the original question, but I'm afraid all > you can ask for at a patreon/gumroad level are scripts and relatively > simple tools automating certain tasks that are already possible to do in > Softimage, all the big tickets are out of the table at this point. > > I don't like to burst people's bubbles, but I thought a developer POV > would help to bring some perspective to the whole Softimage survival > landscape. > > > Cheers! > C. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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