It is NOT Maya. No way. I switched FROM Maya to XSI for good reason.
Going backwards was not of any interest to me. I had used Maya for almost
10 years before switching to Softimage.
I knew that was now the direction I wanted to go in.
I certainly have to do some things in Maya still, but that was the case
when Softimage was alive and well, anyway.

I moved to C4D.
That, combined with Octane, is a really killer application.

I also use Houdini when needed.

Yes, I need some plugins, but not many.
TurbulenceFD and X-Particles

It has an ICE-like environment (not as good as ICE, but very good
regardless) with Xpresso.

It is actually incredibly easy to use, but still very powerful. I can do
things in it faster than I could in either Maya or Softimage 80% of the
time. The final 20% may take longer, or be harder, but there so far has
been NOTHING I could not do inside C4D. Nothing.

I chose not to originally reveal what I switched to only because I didn't
want this
to be a "Maya vs. C4D vs. Houdini vs. Soft vs. Lightwave vs. Modo vs. Max"
type of thread.

The point is, chose what you want to switch to after playing around with
all the contenders, then make the decision to make the jump. If you don't,
you are just trying to avoid the inevitable, and losing time you could be
spending learning that new application.

Your mileage may vary, your situation my be more difficult, or specific,
etc. but eventually, you are going to HAVE TO switch to something.

Why not switch now?




On Wed, Jan 25, 2017 at 9:21 AM, Rob Wuijster <r...@casema.nl> wrote:

> Cannot be Maya, he's loving his new choice of 3D app...... ;-P
>
> Rob
>
> \/-------------\/----------------\/
>
> On 25-1-2017 15:11, Softimage wrote:
>
> Hi Perry,
>
> Out of interest what did you move to?
>
> Cheers
>
> Lawrence
>
> On 25 Jan 2017, at 14:05, Perry Harovas <perryharo...@gmail.com> wrote:
>
> From my POV, I moved on years ago (right when the EOL was announced, for
> the most part) because the writing was on the wall. If I stuck with
> Softimage I would be delaying the inevitable, which is to say: having to
> learn a new app. It's going to happen that one day you will just not be
> able to do something you want to in Softimage, or it won't run in some OS
> you need to upgrade to for some other reason.
>
> Autodesk ensured that Softimage would have no future when it EOL'd it.
>
> Don't let the same thing happen to you.
> Ensure your own future and learn another app.
> The best way to learn? By doing. Trial by fire.
> Sink or swim. Watching tutorials for hours while something renders isn't
> the same.
>
> I implore you all to pick an application and just start using it. Look, I
> love(d) Softimage. It was my favorite application ever, in a career that
> was well over 20 years long at the point it was killed. By then, I had used
> it about 10 years!
>
> But I found joy in a new application and have been surprised how much I
> love it now. Honestly, it does get better after you make the leap to
> another app.
>
> Just ball up your fists, and jump.
>
> My 2 cents.
>
> Sent from my iPhone
>
> On Jan 25, 2017, at 8:17 AM, Jonathan Moore <jonathan.moo...@gmail.com>
> wrote:
>
> I have two views here.
>
> For personal work, I will continue to use XSI as long as it functions with
> my operating system. But I could never advise a studio of 3 or more artists
> to base their business model on an XSI based pipeline for all the reasons
> that Jordi Bares mentioned in a similar thread just before Xmas.
>
> If there's anyone with the technical knowhow and willingness to pump some
> new blood into XSI, I'd say it's Eric Mootz. If people are serious about
> crowdfunding some enhancements, Eric would be a good man to sound out. The
> fact that he's now a part of the Fabric Engine team is a bonus as FE is
> just the sort of tool that could be leveraged to enhance XSI from its
> frozen state (2015 SP2).
>
> On 25 January 2017 at 12:09, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> Amen to that Marcus :)
>> Everything that will give me news that SI and its community is still
>> alive and doing "stuff" is GOOD.
>>
>> Le 25 janv. 2017 13:03, "Mirko Jankovic" <mirkoj.anima...@gmail.com> a
>> écrit :
>>
>>> Are you working directly for client creating animated  and CG content?
>>> Do they care what are you using to create it as long as it is done at
>>> quality level and on time?
>>>
>>> A lot of people will find them self in this situation and moving to
>>> anything any time soon would be probably killing for their business.
>>> So each to his own POV and needs.
>>>
>>>
>>> ᐧ
>>>
>>> On Wed, Jan 25, 2017 at 12:52 PM, Markus Cermak <cer...@leiss.at> wrote:
>>>
>>>> Just to give a different POV
>>>>
>>>> I would be very happy to support and pay for features added to
>>>> Softimage.
>>>>
>>>> I know that a lot ppl say its time to move on Softimage is dead etc.
>>>> but not all of us are working in a big Studio or as Freelancers.
>>>>
>>>> So for us as a small studio Softimage is still and will be for a long
>>>> time the best tool for our Jobs.
>>>>
>>>> Which span from 1 day to a couple of days deadlines.
>>>>
>>>> There is nothing out there which can replace Softimage atm period.
>>>>
>>>> So all I´m saying is plz don´t only put your POV on the subject and
>>>> tell ppl to move on because, there is still enough life in Softimage for me
>>>> and a few others.
>>>>
>>>> So I would be willing to pay for development for a few features or even
>>>> workflow improvements (scripts,etc) and that would add a lot more value do
>>>> my work then switching DCC.
>>>>
>>>> So even most of you thing the thoughts behind it are admirable, but
>>>> not worth it I think it is worth it.
>>>>
>>>>
>>>> cheers
>>>> markus
>>>>
>>>>
>>>> Am 25/01/2017 um 12:22 schrieb Rob Wuijster:
>>>>
>>>> Although I like what you're trying to do, it's not really a viable
>>>> option imho.
>>>>
>>>> I know we're all (still) reluctant to move on, but at some point we
>>>> have to admit Softimage is falling behind the curve.
>>>> Despite it's great workflow and ease of use.
>>>> Not to mention the rapid decline of Softimage related jobs that are out
>>>> there. Which is even more important a factor for a freelancer.
>>>>
>>>> Over here there's - afaik - only one post studio left using Softimage,
>>>> and that will probably change in the near future.
>>>> So to be able to pay the bills, clinging on to Softimage for
>>>> post-production related work isn't an option for a lot of people.
>>>>
>>>> With the above, there are basically two options, one is Maya, the other
>>>> Houdini.
>>>> Maya isn't that bad to switch to, it has become better with the latest
>>>> releases workflow wise. And it more or less behaves the same as Softimage
>>>> in many ways.
>>>> Houdini is a different beast, and will take some serious getting used
>>>> to due to the node based and procedural innards, but will give you tons of
>>>> freedom to play with.
>>>>
>>>> So, like I said, the thoughts behind it are admirable, but it might be
>>>> time to start looking at something else for future developments.
>>>>
>>>> Rob
>>>> \/-------------\/----------------\/
>>>>
>>>> On 24-1-2017 21:11, Pierre Schiller wrote:
>>>>
>>>> Gum"road" to:
>>>> * Someone developing PBR viewport (an addon using Py, maybe with new
>>>> Nvidia cuda .dlls?)
>>>> * Someone developing custom libraries (so every time something Open
>>>> Source comes up
>>>> it can be implemented through).
>>>> I know I would join a patreon or gumroad for that.
>>>> Because, and excuse me, Open source blender -addon maddness- it´s a
>>>> chimera (everyone developing at the same time, so many new things because
>>>> no one holds the "fryer by the handles"! (no one filters what´s really
>>>> necessary for the application to grow healthy)...
>>>> If that´s what´s going on on an Open source environment (and yes,
>>>> organization leads to neatness and efficiency), I´d much rather join
>>>> Gumroad or Patreon for anyone who´s willingly able to code what´s mentioned
>>>> on this thread.
>>>> Just and idea....just...an idea..
>>>> Best regards.
>>>> --
>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>> Cinema & TV production
>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>
>>>> ------
>>>> Softimage Mailing List.
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>>>>
>>>> --
>>>> mfg
>>>>
>>>> Markus Cermak
>>>> 3D-Animation Compositing
>>>>
>>>> Leiss Postproduction GmbH
>>>> Adresse: Zirkusgasse 13/4 A-1020 Wien
>>>> Tel: +43/1/218 96 48
>>>> Fax: +43/1/218 96 48/10
>>>> Mail: off...@leiss.at
>>>>
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>>>> subject, and reply to confirm.
>>>
>>> --
>>> Mirko Jankovic
>>> *http://www.cgfolio.com/mirko-jankovic
>>> <http://www.cgfolio.com/mirko-jankovic>*
>>> Need to find freelancers fast?
>>> www.cgfolio.com
>>> Need some help with rendering an Redshift project?
>>> http://www.gpuoven.com/
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-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

-26 Years Experience
-Member of the Visual Effects Society (VES)
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