One of the only good things about the EDU slant on the Softimage EOL is that we
are not legally allowed to teach an EOL software. As such we never had to
agonize over having to move. There is a certain freedom in that. Moving to Maya
has not been easy, but it has been somewhat mitigated by using Octane
standalone which removes the shading, Lighting and rendering out of Maya. This
has made the transition less painful. And Octane is awesome ;)
Personally however I am looking at Houdini (when I get any time from our games
design degree expansion). looking forward to what V16 unveils.
Regards
Angus
________________________________
From: Perry Harovas [perryharo...@gmail.com]
Sent: 25 January 2017 04:05 PM
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: No -seriously, why don´t we GUMROAD for Softimage?
From my POV, I moved on years ago (right when the EOL was announced, for the
most part) because the writing was on the wall. If I stuck with Softimage I
would be delaying the inevitable, which is to say: having to learn a new app.
It's going to happen that one day you will just not be able to do something you
want to in Softimage, or it won't run in some OS you need to upgrade to for
some other reason.
Autodesk ensured that Softimage would have no future when it EOL'd it.
Don't let the same thing happen to you.
Ensure your own future and learn another app.
The best way to learn? By doing. Trial by fire.
Sink or swim. Watching tutorials for hours while something renders isn't the
same.
I implore you all to pick an application and just start using it. Look, I
love(d) Softimage. It was my favorite application ever, in a career that was
well over 20 years long at the point it was killed. By then, I had used it
about 10 years!
But I found joy in a new application and have been surprised how much I love it
now. Honestly, it does get better after you make the leap to another app.
Just ball up your fists, and jump.
My 2 cents.
Sent from my iPhone
On Jan 25, 2017, at 8:17 AM, Jonathan Moore
<jonathan.moo...@gmail.com<mailto:jonathan.moo...@gmail.com>> wrote:
I have two views here.
For personal work, I will continue to use XSI as long as it functions with my
operating system. But I could never advise a studio of 3 or more artists to
base their business model on an XSI based pipeline for all the reasons that
Jordi Bares mentioned in a similar thread just before Xmas.
If there's anyone with the technical knowhow and willingness to pump some new
blood into XSI, I'd say it's Eric Mootz. If people are serious about
crowdfunding some enhancements, Eric would be a good man to sound out. The fact
that he's now a part of the Fabric Engine team is a bonus as FE is just the
sort of tool that could be leveraged to enhance XSI from its frozen state (2015
SP2).
On 25 January 2017 at 12:09, Olivier Jeannel
<facialdel...@gmail.com<mailto:facialdel...@gmail.com>> wrote:
Amen to that Marcus :)
Everything that will give me news that SI and its community is still alive and
doing "stuff" is GOOD.
Le 25 janv. 2017 13:03, "Mirko Jankovic"
<mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> a écrit :
Are you working directly for client creating animated and CG content?
Do they care what are you using to create it as long as it is done at quality
level and on time?
A lot of people will find them self in this situation and moving to anything
any time soon would be probably killing for their business.
So each to his own POV and needs.
[https://mailfoogae.appspot.com/t?sender=abWlya29qLmFuaW1hdG9yQGdtYWlsLmNvbQ%3D%3D&type=zerocontent&guid=dc54bee0-9c4f-4e48-8cbc-bdcd53d27933]ᐧ
On Wed, Jan 25, 2017 at 12:52 PM, Markus Cermak
<cer...@leiss.at<mailto:cer...@leiss.at>> wrote:
Just to give a different POV
I would be very happy to support and pay for features added to Softimage.
I know that a lot ppl say its time to move on Softimage is dead etc. but not
all of us are working in a big Studio or as Freelancers.
So for us as a small studio Softimage is still and will be for a long time the
best tool for our Jobs.
Which span from 1 day to a couple of days deadlines.
There is nothing out there which can replace Softimage atm period.
So all I´m saying is plz don´t only put your POV on the subject and tell ppl to
move on because, there is still enough life in Softimage for me and a few
others.
So I would be willing to pay for development for a few features or even
workflow improvements (scripts,etc) and that would add a lot more value do my
work then switching DCC.
So even most of you thing the thoughts behind it are admirable, but not worth
it I think it is worth it.
cheers
markus
Am 25/01/2017 um 12:22 schrieb Rob Wuijster:
Although I like what you're trying to do, it's not really a viable option imho.
I know we're all (still) reluctant to move on, but at some point we have to
admit Softimage is falling behind the curve.
Despite it's great workflow and ease of use.
Not to mention the rapid decline of Softimage related jobs that are out there.
Which is even more important a factor for a freelancer.
Over here there's - afaik - only one post studio left using Softimage, and that
will probably change in the near future.
So to be able to pay the bills, clinging on to Softimage for post-production
related work isn't an option for a lot of people.
With the above, there are basically two options, one is Maya, the other Houdini.
Maya isn't that bad to switch to, it has become better with the latest releases
workflow wise. And it more or less behaves the same as Softimage in many ways.
Houdini is a different beast, and will take some serious getting used to due to
the node based and procedural innards, but will give you tons of freedom to
play with.
So, like I said, the thoughts behind it are admirable, but it might be time to
start looking at something else for future developments.
Rob
\/-------------\/----------------\/
On 24-1-2017 21:11, Pierre Schiller wrote:
Gum"road" to:
* Someone developing PBR viewport (an addon using Py, maybe with new Nvidia
cuda .dlls?)
* Someone developing custom libraries (so every time something Open Source
comes up
it can be implemented through).
I know I would join a patreon or gumroad for that.
Because, and excuse me, Open source blender -addon maddness- it´s a chimera
(everyone developing at the same time, so many new things because no one holds
the "fryer by the handles"! (no one filters what´s really necessary for the
application to grow healthy)...
If that´s what´s going on on an Open source environment (and yes, organization
leads to neatness and efficiency), I´d much rather join Gumroad or Patreon for
anyone who´s willingly able to code what´s mentioned on this thread.
Just and idea....just...an idea..
Best regards.
--
Portfolio 2013<http://be.net/3dcinetv>
Cinema & TV production
Video Reel<https://vimeo.com/3dcinetv/reel2012>
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--
mfg
Markus Cermak
3D-Animation Compositing
Leiss Postproduction GmbH
Adresse: Zirkusgasse 13/4 A-1020 Wien
Tel: +43/1/218 96 48
Fax: +43/1/218 96 48/10
Mail: off...@leiss.at<mailto:off...@leiss.at>
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--
Mirko Jankovic
http://www.cgfolio.com/mirko-jankovic
Need to find freelancers fast?
www.cgfolio.com<http://www.cgfolio.com>
Need some help with rendering an Redshift project?
http://www.gpuoven.com/
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