Iam not a Maya-user,
but what about with this plugin http://www.ngskintools.com/features/
Iam still not a Maya-user,
Walter
Am 1/27/2017 um 3:39 PM schrieb Martin Yara:
Thanks Matt, I kinda understand the logic, but I can't figure out how
to do it yet. I'll have to study it a little more.
Thanks Michael, but he is using just the default smooth brush and the
default Weight Hammer.
Using Maya's brush (artUserPaintCtx) through scripting without a brush
has better results than Weight Hammer sometimes, but you can't undo.
I guess I'll have to keep my Maya to Softimage workflow until I find
something better.
Martin
On Fri, Jan 27, 2017 at 10:09 PM, michael malinowski
<hejherb...@hotmail.com <mailto:hejherb...@hotmail.com>> wrote:
Hey Martin,
This tool has a similar smoothing brush in it. It's all python so
you can browse the math behind it there if you didn't want to use
the tool in its entirety.
Maya has a long way to go before it's skinning tools have any sort
of parity with Soft!
https://www.highend3d.com/maya/script/skinning-tool-for-maya
<https://www.highend3d.com/maya/script/skinning-tool-for-maya>
Mike
On 27 Jan 2017, at 11:07, Martin Yara <furik...@gmail.com
<mailto:furik...@gmail.com>> wrote:
Hi, Does any have some light to shed about this ?
I really like Softimage's Smooth Weights, and really hate Maya's
Weight Hammer. So I would like to implement, if it is possible, a
Smooth Weights tool for Maya that work as good as the SI one, or
at least better than Weight Hammer.
Meanwhile I'm just sending my data to Softimage, work with
weights in Softimage (way faster!) and then send only the weights
data in a custom format back to Maya.
Martin
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