How'd that work out, Michael, asking for more Soft licenses? On Fri, Feb 17, 2017 at 11:19 AM Michael Amasio <[email protected]> wrote:
> There's a no shortage of high paying jobs for houdini fx artists in > Vancouver. > Most studios already have it integrated in their pipelines to some degree. > Small studios who don't already use it might gripe about the cost, but the > big players lean on it heavily. > Most studios don't have more than one or 2 licenses for c4d. And that's > for 300+ artists. > Modo has been nice but aside from modeling, it isn't heavily integrated > into a lot of pipelines out here (call me out if I'm wrong) > > I'm on a dev team for a new pipeline in film. We're really pushing a lot > of real time work flow. > Lots of layout and viewing happens in UE4. > > IMHO the real time rendering is going to start to take over in the next > couple years. Prerendered UE4 will pass for most TV quality animation. > I'm using clarisse's new renderer and it's been a dream. It's quickly > becoming my favorite over redshift for shear polygon muscle. > I had 180 billion polygons (no proxy) in a scene on my laptop the other > day. Still running 90 fps like a champ. > Maya is still too popular for animation (though soft is still king for > animation), so it never hurts to know a bit. I find it easy to write > simple tools in Maya. Though I'm literally throwing a block party the day > it dies. > > Testing Ziva dynamics right now too. It's a dream within a dream. > > Still hanging on for fabric to really come into its own. > > Sidenote: ( I hope this isn't hijacking, it's related ) I used to run > crowds with ice. Massive before that. What's the beat on crowds now? I'm > about to run golaem though it's paces but I'm a little rusty on the crowd > scene. > > All that aside... > I just spent 2 days on the phone with autodesk trying to get them to take > my damn money and sell me more soft licenses. > On Feb 17, 2017 8:19 AM, "Andy Nicholas" <[email protected]> wrote: > > Absolutely. The future feels bright :) > > Great to see so many Softimage guys at the Houdini launch too!! > > > On 17/02/2017 15:15, Oliver Weingarten wrote: > > Am 17.02.2017 um 12:57 schrieb Jordi Bares: > >> I know the feeling… discovery… what an wonderful feeling right? > >> > >>> On 17 Feb 2017, at 11:53, Artur W <[email protected]> wrote: > >>> > >>> Houdini is positively overwhelming. I move around quite comfortably > and yet I feel it is still first base stage. > > Yes..and it feels like evolving with Houdini instead of taking steps > > backward with AD! > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm.
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