How'd that work out, Michael, asking for more Soft licenses?
On Fri, Feb 17, 2017 at 11:19 AM Michael Amasio <[email protected]>
wrote:

> There's a no shortage of high paying jobs for houdini fx artists in
> Vancouver.
> Most studios already have it integrated in their pipelines to some degree.
> Small studios who don't already use it might gripe about the cost, but the
> big players lean on it heavily.
> Most studios don't have more than one or 2 licenses for c4d.  And that's
> for 300+ artists.
> Modo has been nice but aside from modeling, it isn't heavily integrated
> into a lot of pipelines out here (call me out if I'm wrong)
>
> I'm on a dev team for a new pipeline in film.  We're really pushing a lot
> of real time work flow.
> Lots of layout and viewing happens in UE4.
>
> IMHO the real time rendering is going to start to take over in the next
> couple years.  Prerendered UE4 will pass for most TV quality animation.
> I'm using clarisse's new renderer and it's been a dream.  It's quickly
> becoming my favorite over redshift for shear polygon muscle.
> I had 180 billion polygons (no proxy) in a scene on my laptop the other
> day. Still running 90 fps like a champ.
> Maya is still too popular for animation (though soft is still king for
> animation), so it never hurts to know a bit.  I find it easy to write
> simple tools in Maya.  Though I'm literally throwing a block party the day
> it dies.
>
> Testing Ziva dynamics right now too.  It's a dream within a dream.
>
> Still hanging on for fabric to really come into its own.
>
> Sidenote: ( I hope this isn't hijacking,  it's related ) I used to run
> crowds with ice.  Massive before that.  What's the beat on crowds now? I'm
> about to run golaem though it's paces but I'm a little rusty on the crowd
> scene.
>
> All that aside...
> I just spent 2 days on the phone with autodesk trying to get them to take
> my damn money and sell me more soft licenses.
> On Feb 17, 2017 8:19 AM, "Andy Nicholas" <[email protected]> wrote:
>
> Absolutely. The future feels bright :)
>
> Great to see so many Softimage guys at the Houdini launch too!!
>
>
> On 17/02/2017 15:15, Oliver Weingarten wrote:
> > Am 17.02.2017 um 12:57 schrieb Jordi Bares:
> >> I know the feeling… discovery… what an wonderful feeling right?
> >>
> >>> On 17 Feb 2017, at 11:53, Artur W <[email protected]> wrote:
> >>>
> >>> Houdini is positively overwhelming. I move around quite comfortably
> and yet I feel it is still first base stage.
> > Yes..and it feels like evolving with Houdini instead of taking steps
> > backward with AD!
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