Is clarisse katana like application?

Artur

2017-02-17 21:23 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>:

> I'm using clarisse's new renderer and it's been a dream.  It's quickly
>> becoming my favorite over redshift for shear polygon muscle.
>> I had 180 billion polygons (no proxy) in a scene on my laptop the other
>> day. Still running 90 fps like a champ.
>
>
> Absolute agreement. I'm building something right now in Clarisse - 120
> million poly's (Alembic and LWO's and just about to add some VDB's into the
> mix). Not only is the frame rate flying along but the total memory
> registered in Task Manager is a smidge over 900mb.
>
> Really love the way the whole viewport can be the actual render, rather
> than an OpenGL approximation. I think Clarisse and Houdini are a match made
> in heaven and the $999 price for freelancers is ace too. Dreaming of the
> day when we'll have GPU VRAM to cope with all that throughput. Something
> like Redshift inside Clarisse would keep me spinning. ;)
>
> On 17 February 2017 at 19:45, Tim Crowson <tcrow...@gmail.com> wrote:
>
>> How'd that work out, Michael, asking for more Soft licenses?
>>
>> On Fri, Feb 17, 2017 at 11:19 AM Michael Amasio <michael.ama...@gmail.com>
>> wrote:
>>
>>> There's a no shortage of high paying jobs for houdini fx artists in
>>> Vancouver.
>>> Most studios already have it integrated in their pipelines to some
>>> degree.
>>> Small studios who don't already use it might gripe about the cost, but
>>> the big players lean on it heavily.
>>> Most studios don't have more than one or 2 licenses for c4d.  And that's
>>> for 300+ artists.
>>> Modo has been nice but aside from modeling, it isn't heavily integrated
>>> into a lot of pipelines out here (call me out if I'm wrong)
>>>
>>> I'm on a dev team for a new pipeline in film.  We're really pushing a
>>> lot of real time work flow.
>>> Lots of layout and viewing happens in UE4.
>>>
>>> IMHO the real time rendering is going to start to take over in the next
>>> couple years.  Prerendered UE4 will pass for most TV quality animation.
>>> I'm using clarisse's new renderer and it's been a dream.  It's quickly
>>> becoming my favorite over redshift for shear polygon muscle.
>>> I had 180 billion polygons (no proxy) in a scene on my laptop the other
>>> day. Still running 90 fps like a champ.
>>> Maya is still too popular for animation (though soft is still king for
>>> animation), so it never hurts to know a bit.  I find it easy to write
>>> simple tools in Maya.  Though I'm literally throwing a block party the day
>>> it dies.
>>>
>>> Testing Ziva dynamics right now too.  It's a dream within a dream.
>>>
>>> Still hanging on for fabric to really come into its own.
>>>
>>> Sidenote: ( I hope this isn't hijacking,  it's related ) I used to run
>>> crowds with ice.  Massive before that.  What's the beat on crowds now? I'm
>>> about to run golaem though it's paces but I'm a little rusty on the crowd
>>> scene.
>>>
>>> All that aside...
>>> I just spent 2 days on the phone with autodesk trying to get them to
>>> take my damn money and sell me more soft licenses.
>>> On Feb 17, 2017 8:19 AM, "Andy Nicholas" <a...@andynicholas.com> wrote:
>>>
>>> Absolutely. The future feels bright :)
>>>
>>> Great to see so many Softimage guys at the Houdini launch too!!
>>>
>>>
>>> On 17/02/2017 15:15, Oliver Weingarten wrote:
>>> > Am 17.02.2017 um 12:57 schrieb Jordi Bares:
>>> >> I know the feeling… discovery… what an wonderful feeling right?
>>> >>
>>> >>> On 17 Feb 2017, at 11:53, Artur W <artur.w...@gmail.com> wrote:
>>> >>>
>>> >>> Houdini is positively overwhelming. I move around quite comfortably
>>> and yet I feel it is still first base stage.
>>> > Yes..and it feels like evolving with Houdini instead of taking steps
>>> > backward with AD!
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>>
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>
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