Is clarisse katana like application? Artur
2017-02-17 21:23 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>: > I'm using clarisse's new renderer and it's been a dream. It's quickly >> becoming my favorite over redshift for shear polygon muscle. >> I had 180 billion polygons (no proxy) in a scene on my laptop the other >> day. Still running 90 fps like a champ. > > > Absolute agreement. I'm building something right now in Clarisse - 120 > million poly's (Alembic and LWO's and just about to add some VDB's into the > mix). Not only is the frame rate flying along but the total memory > registered in Task Manager is a smidge over 900mb. > > Really love the way the whole viewport can be the actual render, rather > than an OpenGL approximation. I think Clarisse and Houdini are a match made > in heaven and the $999 price for freelancers is ace too. Dreaming of the > day when we'll have GPU VRAM to cope with all that throughput. Something > like Redshift inside Clarisse would keep me spinning. ;) > > On 17 February 2017 at 19:45, Tim Crowson <tcrow...@gmail.com> wrote: > >> How'd that work out, Michael, asking for more Soft licenses? >> >> On Fri, Feb 17, 2017 at 11:19 AM Michael Amasio <michael.ama...@gmail.com> >> wrote: >> >>> There's a no shortage of high paying jobs for houdini fx artists in >>> Vancouver. >>> Most studios already have it integrated in their pipelines to some >>> degree. >>> Small studios who don't already use it might gripe about the cost, but >>> the big players lean on it heavily. >>> Most studios don't have more than one or 2 licenses for c4d. And that's >>> for 300+ artists. >>> Modo has been nice but aside from modeling, it isn't heavily integrated >>> into a lot of pipelines out here (call me out if I'm wrong) >>> >>> I'm on a dev team for a new pipeline in film. We're really pushing a >>> lot of real time work flow. >>> Lots of layout and viewing happens in UE4. >>> >>> IMHO the real time rendering is going to start to take over in the next >>> couple years. Prerendered UE4 will pass for most TV quality animation. >>> I'm using clarisse's new renderer and it's been a dream. It's quickly >>> becoming my favorite over redshift for shear polygon muscle. >>> I had 180 billion polygons (no proxy) in a scene on my laptop the other >>> day. Still running 90 fps like a champ. >>> Maya is still too popular for animation (though soft is still king for >>> animation), so it never hurts to know a bit. I find it easy to write >>> simple tools in Maya. Though I'm literally throwing a block party the day >>> it dies. >>> >>> Testing Ziva dynamics right now too. It's a dream within a dream. >>> >>> Still hanging on for fabric to really come into its own. >>> >>> Sidenote: ( I hope this isn't hijacking, it's related ) I used to run >>> crowds with ice. Massive before that. What's the beat on crowds now? I'm >>> about to run golaem though it's paces but I'm a little rusty on the crowd >>> scene. >>> >>> All that aside... >>> I just spent 2 days on the phone with autodesk trying to get them to >>> take my damn money and sell me more soft licenses. >>> On Feb 17, 2017 8:19 AM, "Andy Nicholas" <a...@andynicholas.com> wrote: >>> >>> Absolutely. The future feels bright :) >>> >>> Great to see so many Softimage guys at the Houdini launch too!! >>> >>> >>> On 17/02/2017 15:15, Oliver Weingarten wrote: >>> > Am 17.02.2017 um 12:57 schrieb Jordi Bares: >>> >> I know the feeling… discovery… what an wonderful feeling right? >>> >> >>> >>> On 17 Feb 2017, at 11:53, Artur W <artur.w...@gmail.com> wrote: >>> >>> >>> >>> Houdini is positively overwhelming. I move around quite comfortably >>> and yet I feel it is still first base stage. >>> > Yes..and it feels like evolving with Houdini instead of taking steps >>> > backward with AD! >>> > ------ >>> > Softimage Mailing List. >>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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