Thanks Dan, in that case I'll try that out. I'm not talking so much about using 
this on procedural systems, rather models and geometry that I'm happy with and 
have no need to edit again.


Cheers,


Tim


________________________________
From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Dan Yargici 
<danyarg...@gmail.com>
Sent: 22 February 2017 16:09
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Soft to Houdini custom shelf / scripts.

Hey Tim,

No, you could just stick a null at the end, lock it and delete everything that 
lead up to it.  You'd still have the geo 'frozen' in your scene.

I think it's a psychological thing really.  I still find myself feeling the way 
you describe, and it does feel kind of wrong, but you have the exact same 
outcome...  Only now you have more choice in that you can have your speed gains 
but still unlock and tweak if you wanted, or just throw it all away.

DAN


On Wed, Feb 22, 2017 at 4:00 PM, Tim Bolland 
<tim_boll...@hotmail.co.uk<mailto:tim_boll...@hotmail.co.uk>> wrote:

I'm going to echo that sentiment, if I'm just building a mesh or character like 
I would in say Softimage by pulling points and editing topology. At some point 
I don't want these edits to be live and I would freeze it down to the raw point 
data. Much faster to work with and there's no messy construction history. Heck 
I sometimes even freeze ICE clouds if I really just need point positions. I 
realise that you can lock in Houdini, but does this just cache the whole tree 
above with all it's inputs still theoretically available? If so then is the 
only way to recreate the Softimage freeze is to export then import the geo? 
Surely they can add functionality for this without having to write a script.


Tim


________________________________
From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
<softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
 on behalf of Paulo Cesar Duarte 
<paulocdua...@gmail.com<mailto:paulocdua...@gmail.com>>
Sent: 22 February 2017 15:44
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Soft to Houdini custom shelf / scripts.

Yes, I perfectly understand the procedural approach, but over the last years 
Houdini is getting better and better in interface and modeling tools, they are 
trying to make a complete 3d tool set in all areas, so the idea is use Houdini 
for all tasks, not only import things from Maya and make simulations, lets say 
that I want modeling a complete character or vehicle inside Houdini, I would 
end up with a hundred of SOP nodes.
Houdini is an amazing software, I just don't understand why I can't collapse 
nodes, I think every DCC can do that, simplify things when necessary.

For now I'm going to lock the node and delete the network upstream when 
necessary, thanks for the tip.

2017-02-22 7:00 GMT-03:00 Jordi Bares 
<jordiba...@gmail.com<mailto:jordiba...@gmail.com>>:
You don’t really want to, it is one of those things that will challenge you at 
first and the you will see how much better is this appraoch.

Regardless of my opinion, if you want to collapse in the sense of Softimage, 
lock the node and delete the network upstream.. that is effectively the same.

jb

On 20 Feb 2017, at 21:44, Paulo Cesar Duarte 
<paulocdua...@gmail.com<mailto:paulocdua...@gmail.com>> wrote:

Hi Olivier and Andy, nice tip.
So there is no other way to just collapse everything? I find it's a little 
strange that I can't do a true modeling collapse, the better way I find is 
export .obj and import again.



2017-02-20 18:36 GMT-03:00 Andy Goehler 
<lists.andy.goeh...@gmail.com<mailto:lists.andy.goeh...@gmail.com>>:
Be advised, this will increase your file size. A lock on a node is essentially 
caching at that node.
If you must, I’d advised to collapse to subnets.

Andy


On Feb 20, 2017, at 10:30 PM, Olivier Jeannel 
<facialdel...@gmail.com<mailto:facialdel...@gmail.com>> wrote:

Ctrl click on the red (left side of the node (not the yellow) ) This will lock 
the node like a "freeze". Everything above is computed and "locked".

2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte 
<paulocdua...@gmail.com<mailto:paulocdua...@gmail.com>>:
Hey Pierre and Ed...
I'm starting with Houdini too, just studying SOP for now.
There is a simple way to freeze modeling like XSI? Without the need of caching 
geometry, just freezing or collapse?

Cheers.

2017-02-10 19:48 GMT-02:00 Jordi Bares 
<jordiba...@gmail.com<mailto:jordiba...@gmail.com>>:
A few thoughts of mine.. hope you don’t mind poking at those suggestions…

On 3 Feb 2017, at 20:11, Ed Schiffer 
<edschif...@gmail.com<mailto:edschif...@gmail.com>> wrote:
hi Tim
I am just starting in Houdini as well and would be interested in a XSI Shelf 
tools.

Good idea

for these particular issues you mentioned, you could match the Translate, 
Rotate, Scale and or Pivot using the icons on the right of these parameters. 
very useful!

You have matching of transformations but may be I could put together a few 
Softimage friendly ones too…

and on the Modify shelft tab you have the Center Pivot button as well.

You may not want that, I rather suggest you install qLib and you will have a 
bunch of presets installed on normal translation nodes that allow you to do the 
centroid quickly, also placing in the center of the world, on the floor, etc...

also, under the Pre-Transform dropdown at the top of the Transforms tab, you 
have Clean Transforms/Translate/Rotate/Scale with for my understanding are 
basic as the Freeze in XSI. when you Extract these you get your global 
transforms and when you Reset them you'd be setting the Pre-Transforms back to 
zero…

The pretransforms are like XSI neutral pose

Regarding Freeze… that is one of the things you may not want to inherit in 
Houdini. Although at first made sense to me once I got a bit more under the 
bonnet it was obvious that you can do it without having to rely on freezing. 
Either by saving to disk, storing the resulting network on the scene or other 
means.

hope that makes sense, I thought it to be very straightforward. Houdini is very 
rewarding to learn, hope you enjoy.

:-)
jb


cheers

On 3 February 2017 at 15:12, Tim Bolland 
<tim_boll...@hotmail.co.uk<mailto:tim_boll...@hotmail.co.uk>> wrote:

Hey, I'm currently taking a good look at Houdini as an application moving 
forward and I'm wondering if anyone has or uses any custom scripts to mimic 
some of the more used functions of Softimage. I'm thinking of things such as 
"Match All Transforms" and "Move Center to Vertices". General workflow commands 
you realise you miss when you jump into new software, I can imagine a script 
savvy guy out there must have whipped up custom shelf as soon as the program 
opened <OutlookEmoji-😉.png>. Any information would be hugely appreciated.

Cheers,


Tim





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