:-D A secret for everyone… my wife uses both… can you believe it!!!?!???!????? We are a 3D family. ;-)
jb > On 22 Feb 2017, at 18:50, Jonathan Moore <jonathan.moo...@gmail.com> wrote: > > I bow to your more accurate description Jordi. ;) > > On 22 February 2017 at 18:45, Jordi Bares <jordiba...@gmail.com > <mailto:jordiba...@gmail.com>> wrote: > I would suggest Houdini is an operating system while Clarisse is a filesystem. > > Hope it makes sense > Jb > > Sent from my iPhone > > On 22 Feb 2017, at 18:40, Jonathan Moore <jonathan.moo...@gmail.com > <mailto:jonathan.moo...@gmail.com>> wrote: > >> Cool. Clarisse is a very good parallel. Houdini is basically a file system >> in much the same manner as Clarisse. >> >> On 22 February 2017 at 18:19, Paulo Cesar Duarte <paulocdua...@gmail.com >> <mailto:paulocdua...@gmail.com>> wrote: >> Apologies Paulo, my response was a tad tetchy. >> >> No problem Jonathan. >> The explanation of Florian, comparing Nuke with Houdini makes a lot of sense >> for me now, so Houdini doesn't really import a geometry, just reads from the >> file, I also work with Clarisse, is the same concept when working with >> geometry and caches. >> >> 2017-02-22 14:18 GMT-03:00 Jonathan Moore <jonathan.moo...@gmail.com >> <mailto:jonathan.moo...@gmail.com>>: >> Don't worry, I'm not giving up Houdini because it doesn't have a freeze >> modeling button :-) >> >> Apologies Paulo, my response was a tad tetchy. >> >> I see a lot of people give up on Houdini simply because it's so different to >> working in any other DCC. It's very similar to the reaction some artists >> have with ZBrush. Because it's so alien they give up and use Mudbox instead >> simply because it feels more familiar. >> >> I suppose what I was attempting to say was that it helps to try understand >> why Houdini's designed the way it is, as that knowledge can calm any initial >> disorientation. The combination of the new network editor, radial menus and >> a boolean system that simply works without fear of nasty surfacing makes H16 >> easier than ever to adapt to. But at it's core the it's still the same >> Houdini. >> >> On 22 February 2017 at 16:47, Jonathan Moore <jonathan.moo...@gmail.com >> <mailto:jonathan.moo...@gmail.com>> wrote: >> I think Matt Estela summed up Houdini most succinctly for me. He said >> 'loosely' at a fundamental level everything in Houdini comes down to the >> manipulation of attributes on points. It's all about wrangling the data. >> >> I'm sure most people on this list know his site but for those that don't >> http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted >> <http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted> is a >> fantastic resourse for those making the transistion over to Houdini from >> another DCC such as Maya. It reads almost as a diary of Matt's conversion to >> the Houdini way of things. :) >> >> On 22 February 2017 at 16:27, Jordi Bares <jordiba...@gmail.com >> <mailto:jordiba...@gmail.com>> wrote: >> >>> On 22 Feb 2017, at 16:17, Jordi Bares <jordiba...@gmail.com >>> <mailto:jordiba...@gmail.com>> wrote: >>> >>>> >>>> If so then is the only way to recreate the Softimage freeze is to export >>>> then import the geo? >>> >>> It is more efficient… imagine you save to disk a result of a long process >>> that is 1Gb… and you have 100 versions of the scene. >>> >>> If you save to disk you use 1Gb on disk… >>> If you lock you save 100 times 1Gb on disk… >> >> I meant you USE 100Gb.. load times skyrocket, traffic through the network >> increases massively as you save your scene again and again and again, >> potential asset version conflicts arise (where is the latest geometry of >> that character? Question) >> >> Nevertheless you wil have to be a lot more tidy putting things on disk, that >> is for sure.. >> >>> >>> :-) >> >> jb >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the >> subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the >> subject, and reply to confirm. >> >> >> >> -- >> paulo-duarte.com <http://paulo-duarte.com/> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the >> subject, and reply to confirm. >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the >> subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.