:-D

A secret for everyone… my wife uses both… can you believe it!!!?!???!?????   We 
are a 3D family. ;-)

jb




> On 22 Feb 2017, at 18:50, Jonathan Moore <jonathan.moo...@gmail.com> wrote:
> 
> I bow to your more accurate description Jordi. ;)
> 
> On 22 February 2017 at 18:45, Jordi Bares <jordiba...@gmail.com 
> <mailto:jordiba...@gmail.com>> wrote:
> I would suggest Houdini is an operating system while Clarisse is a filesystem.
> 
> Hope it makes sense
> Jb
> 
> Sent from my iPhone
> 
> On 22 Feb 2017, at 18:40, Jonathan Moore <jonathan.moo...@gmail.com 
> <mailto:jonathan.moo...@gmail.com>> wrote:
> 
>> Cool. Clarisse is a very good parallel. Houdini is basically a file system 
>> in much the same manner as Clarisse.
>> 
>> On 22 February 2017 at 18:19, Paulo Cesar Duarte <paulocdua...@gmail.com 
>> <mailto:paulocdua...@gmail.com>> wrote:
>> Apologies Paulo, my response was a tad tetchy. 
>> 
>> No problem Jonathan.
>> The explanation of Florian, comparing Nuke with Houdini makes a lot of sense 
>> for me now, so Houdini doesn't really import a geometry, just reads from the 
>> file, I also work with Clarisse, is the same concept when working with 
>> geometry and caches.
>> 
>> 2017-02-22 14:18 GMT-03:00 Jonathan Moore <jonathan.moo...@gmail.com 
>> <mailto:jonathan.moo...@gmail.com>>:
>> Don't worry, I'm not giving up Houdini because it doesn't have a freeze 
>> modeling button :-)
>> 
>> Apologies Paulo, my response was a tad tetchy. 
>> 
>> I see a lot of people give up on Houdini simply because it's so different to 
>> working in any other DCC. It's very similar to the reaction some artists 
>> have with ZBrush. Because it's so alien they give up and use Mudbox instead 
>> simply because it feels more familiar.
>> 
>> I suppose what I was attempting to say was that it helps to try understand 
>> why Houdini's designed the way it is, as that knowledge can calm any initial 
>> disorientation. The combination of the new network editor, radial menus and 
>> a boolean system that simply works without fear of nasty surfacing makes H16 
>> easier than ever to adapt to. But at it's core the it's still the same 
>> Houdini.
>> 
>> On 22 February 2017 at 16:47, Jonathan Moore <jonathan.moo...@gmail.com 
>> <mailto:jonathan.moo...@gmail.com>> wrote:
>> I think Matt Estela summed up Houdini most succinctly for me. He said 
>> 'loosely' at a fundamental level everything in Houdini comes down to the 
>> manipulation of attributes on points. It's all about wrangling the data.
>> 
>> I'm sure most people on this list know his site but for those that don't 
>> http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted 
>> <http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted> is a 
>> fantastic resourse for those making the transistion over to Houdini from 
>> another DCC such as Maya. It reads almost as a diary of Matt's conversion to 
>> the Houdini way of things. :)
>> 
>> On 22 February 2017 at 16:27, Jordi Bares <jordiba...@gmail.com 
>> <mailto:jordiba...@gmail.com>> wrote:
>> 
>>> On 22 Feb 2017, at 16:17, Jordi Bares <jordiba...@gmail.com 
>>> <mailto:jordiba...@gmail.com>> wrote:
>>> 
>>>> 
>>>> If so then is the only way to recreate the Softimage freeze is to export 
>>>> then import the geo? 
>>> 
>>> It is more efficient… imagine you save to disk a result of a long process 
>>> that is 1Gb… and you have 100 versions of the scene.
>>> 
>>> If you save to disk you use 1Gb on disk…
>>> If you lock you save 100 times 1Gb on disk…
>> 
>> I meant you USE 100Gb.. load times skyrocket, traffic through the network 
>> increases massively as you save your scene again and again and again, 
>> potential asset version conflicts arise (where is the latest geometry of 
>> that character? Question)
>> 
>> Nevertheless you wil have to be a lot more tidy putting things on disk, that 
>> is for sure..
>> 
>>> 
>>> :-)
>> 
>> jb
>> 
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the 
>> subject, and reply to confirm.
>> 
>> 
>> 
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the 
>> subject, and reply to confirm.
>> 
>> 
>> 
>> -- 
>> paulo-duarte.com <http://paulo-duarte.com/>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the 
>> subject, and reply to confirm.
>> 
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the 
>> subject, and reply to confirm.
> 
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the 
> subject, and reply to confirm.
> 
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to