It's a very cool feature. Copy and pasting several nodes and accidentally
dropping it on existing one. Very cool to make a new setup in seconds. NOT.

Artur

2017-03-24 11:44 GMT+01:00 <p...@bustykelp.com>:

> When I try and move nodes when making VOP networks. I have to be very
> careful as if I put it in the wrong place, it will autoconnect up the
> wires. Is there a way of disabling or dealing with this annoying feature
>
> *From:* Andy Goehler <lists.andy.goeh...@gmail.com>
> *Sent:* Friday, March 24, 2017 10:13 AM
> *To:* Official Softimage Users Mailing List.https://groups.google.
> com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> *Subject:* Re: Random Thoughts about H.
>
>
>
> On 24.03.2017, at 10:45, Olivier Jeannel <facialdel...@gmail.com> wrote:
>
> Seems they fixed all this naming, note and coloring in the 16. If someone
> can confirm.
>
>
> Yes, the pre H16 node editor annoyances were mostly addressed in H16.
> Also, navigating large SOP networks, or networks in generell is made much
> easier by using quickmarks. And don’t forget the birds eye overview.
>
> One of our Softimage look devs hated the fact, that you had to click first
> then connect with nodes. This was also addressed in H16 in which you can
> now click and drag to connect nodes.
>
> Some of these worklfow issues seem so obvious that it’s easily aggravating
> that they are absent. However, if you look into the lifetime of a product
> it becomes clear that focus was somewhere else. But recent releases have
> shown that SESI tries to do better in these areas as well.
>
> I’ve praised SESI support so many times in the past and it’s repeated
> throughout the Houdini community. Take a minute or two and write down a
> worklfow or feature request and file it with support. Each Houdini release
> resembles a lot of these requests.
>
> DOP, SOP, Hooray :D
>
> Andy
>
>
>
>
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