+1. Literally found that happening to me too today inside an overcrowded shader. It's incredibly easy to accidentally hook up stuff without noticing.

On 24/03/2017 17:02, p...@bustykelp.com wrote:
All they’d need is to have an option to hold down ALT or something when moving nodes to prevent them connecting. It doesn’t have to be drastic redesign. I’ll do a video next week showing how annoying it can be. Often because I don’t notice its happened until my tool stops working
*From:* Olivier Jeannel <mailto:facialdel...@gmail.com>
*Sent:* Friday, March 24, 2017 4:32 PM
*To:* Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list <mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Random Thoughts about H.
Paul, yes when you freshly arrive from ice, I had that same feeling. I'm twice more focused in vop than I was in Ice because of that vicious habit it has to connect nodes when you just drag another node near it. It has also a crude tendency to autocorupt vop nodes when they turn red sometime they just don't come back. No big deal, a copy/ paste of the corrupted node often bring things back. And when you are in some for each nodes, when dealing with arrays (which are far from friendly) it can get really annoying. But a part from that bad design, houdini really well worth the efforts and the patience.

On Friday, March 24, 2017, Jonathan Moore <jonathan.moo...@gmail.com <mailto:jonathan.moo...@gmail.com>> wrote:

    I’m confident SideFX will sort out any teething problems ref the
    VOP’s and network editor interaction model. I would however
    suggest that you send a bug report in with a video. SideFX are
    pretty good on this stuff especially when it involves new features.

    *From:*softimage-boun...@listproc.autodesk.com
    <javascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');>
    [mailto:softimage-boun...@listproc.autodesk.com
    <javascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');>]
    *On Behalf Of *javascript:_e(%7B%7D,'cvml','p...@bustykelp.com');
    *Sent:* 24 March 2017 13:05
    *To:* Official Softimage Users Mailing
    List.https://groups.google.com/forum/#!forum/xsi_list
    <https://groups.google.com/forum/#%21forum/xsi_list>
    <softimage@listproc.autodesk.com
    <javascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com');>>
    *Subject:* Re: Random Thoughts about H.

    I understand that when it works as planned its a good feature and
    it*/would/* be really useful if I could control when it does and
    when it doesn’t happen. (by holding a key down for example)

    In ICE, it works fine because it happens when you place a new
    node. NOT when you re-organise the tree. But in Houdini, it
    happens just when you move nodes a bit.  So I  have the choice of
    either having my nodes spread apart SO far that they are tiny and
    I can’t read them, but the risk is reduced a bit. Or having them
    naturally close, but constantly auto connecting and messsing up my
    work.

    *From:*Simon Reeves
    <javascript:_e(%7B%7D,'cvml','si...@simonreeves.com');>

    *Sent:*Friday, March 24, 2017 12:04 PM

    *To:*Official Softimage Users Mailing
    List.https://groups.google.com/forum/#!forum/xsi_list
    <javascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com');>

    *Subject:*Re: Random Thoughts about H.

    I feel like if you disabled 'auto connecting dropping nodes onto
    wires' youd disable a really useful feature, can you not just be
    more careful ;)
    and regards to copy + paste, alt+drag to copy is very useful
    because you can place them

    On Fri, 24 Mar 2017 at 11:46 Jonathan Moore
    <javascript:_e(%7B%7D,'cvml','jonathan.moo...@gmail.com');> wrote:

        The improvements to the network editor in Houdini 16 is
        probably my favourite aspect of the release. It answers many
        of the complaints you mention Oliver.

        *From:*softimage-boun...@listproc.autodesk.com
        
<javascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');>
        [mailto:softimage-boun...@listproc.autodesk.com
        
<javascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');>]
        *On Behalf Of *Olivier Jeannel
        *Sent:* 24 March 2017 09:46
        *To:* Official Softimage Users Mailing List.
        https://groups.google.com/forum/#!forum/xsi_list
        <https://groups.google.com/forum/#%21forum/xsi_list>
        <softimage@listproc.autodesk.com
        <javascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com');>>


        *Subject:* Re: Random Thoughts about H.

        Getting back to the subject of organisation, I still consider
        myself as a houdini beginner.

        The thing is, it so open that you quickly import the ice
        science into vop and you get comfident enough quickly.

        My experience is with the 15.5, and probably not the latest
        release.

        I found the stiky notes not that handy ( clicking on it
        sometimes close it, or it gets in the way), naming a node or
        an area. was a pain, you enter the name hit "enter" and it
        bounces back to its previous name. Having to retype 3 or 4
        times until it catches it correctly.

        The surrounding colored area that you can draw around your
        network were buggy as well. Once the network surrounded it was
        mostly unworkable...

        So finally I just relied on colored nodes...

        I also found the node editor to be a bit buggy when working
        with a high number of nodes. It can get slow, and the mouse
        pointer was clicking in an unprecize manner (when trying to
        pick the line between 2 nodes), sometimes creating disaster.

        And by high number of nodes i mean : my final scene was having
        one big obj/geo node for the animation, containing a dozen of
        complete big sop trees (with for each, vop, and a few dops,
        some cachefiles..).

        I found that working within one single big node was better
        than having to jump back and forth into exterior nodes.

        But the downside is that I had to navigate (swim) in that huge
        forest of slow undocumented trees.

        Seems they fixed all this naming, note and coloring in the 16.
        If someone can confirm.

        On Thursday, March 23, 2017, Andy Goehler
        <javascript:_e(%7B%7D,'cvml','lists.andy.goeh...@gmail.com');>
        wrote:

            Regarding Passes, at first it felt really strange,
            everything seemed different. But after some time and
            getting into bundles the basics were mastered. What always
            bugged me in Softimage was managing partitions across
            passes. If there were changes you’d be hunting down all
            the partitions in various passes. I’ve always wished for
            something expression based. With wildcards on ROPs and
            smart bundles this opened the doors of freedom. I never
            worry about that anymore.

            For overrides I use object merges, as Jordi mentioned.
            This is not ideal, but manageable, not to mention
            extremely flexible and always reflects changes. I’ve
            looked into material style sheets and they are quite
            powerful, but not as nice to manage from a UI perspective.
            I found I’d rather manage additional objects with object
            merges and their material assignments, etc. Nevertheless,
            MSS can get the job done.

            What I’d wish for is a graph similar to Katana, where
            nodes collect the objects and lights. Additional nodes
            provide material assignment and overrides. Or simply
            bundles with overrides :D

            I’m still putting the pieces together to file an RFE with
            SESI.

            Andy

                On 23.03.2017, at 14:11, Andy Nicholas
                <javascript:_e(%7B%7D,'cvml','a...@andynicholas.com');>
                wrote:

                Yep. Worth mentioning the Material SOP too where you
                can override on a per point/primitive/global level if
                you need to.

                It was also pointed out to me the other day that the
                Material SOP is capable of generating material
                stylesheets for you. I'm still getting my head around
                that particular functionality, but I can see it has
                the potential to be very helpful in a more automated
                pipeline.

                A

                On 23/03/2017 12:36, Jordi Bares wrote:

                    Indeed, no matter which software we choose we will
                    certainly miss Softimage overrides and passes…
                    Houdini offers a few approaches but none of them
                    is as smooth and easy as Softimage.

                    The best route I have round is to use
                    Object_Merges to do the overrides but indeed it is
                    not as nice… :-P

                    BTW, check Material Style Sheets… will open some
                    new avenues that may be useful.

                    jb

                        On 23 Mar 2017, at 08:50, Rob Wuijster
                        <javascript:_e(%7B%7D,'cvml','r...@casema.nl');>
                        wrote:

                        @Jordi and others:

                        Besides all the new stuff to learn, where - as
                        you said - some stuff is easier than others
                        (VEX), my main gripe is rendering.
                        I still try to get some workflow running where
                        I can easily create
                        Passes/Partitions/overrides like I did in
                        Softimage.

                        I know it's not the same thing in H, but not
                        being able to quickly override shaders on top
                        scene level, or in bundles is a huge miss.
                        It often results in multiple shaders and switches.

                        There's also Takes, but from what I've read on
                        it most people stay clear from it. And there's
                        material stylesheets which are a tad
                        over-designed and not really user friendly imho.

                        So any workflows people developed on
                        rendering, after starting to use Houdini, are
                        very much welcome.

                        cheers!

                        Rob

                        \/-------------\/----------------\/

                        On 22-3-2017 11:36, Jordi Bares wrote:

                                Yet for the points mentioned, I would
                                have an easier time agreeing with you
                                if indeed I found "some things to be
                                easier, and others not", whereas
                                beyond what could be associated to
                                "XSI muscle memory",  the sheer
                                quantity or proportions of things that
                                are not not just easier, but
                                considerably much (much!) easier,
                                makes it hard to just overlook and
                                just "go with it", especially when
                                knowing how things can be.

                            Putting aside the fact we have to move out
                            of Softimage sooner or later (hardware,
                            OS, drivers, freelancers, support, etc…
                            will eventually force us out)

                            Putting aside those areas Sofimage can’t
                            compete because it does not have the
                            functionality (heavy duty FX mostly,
                            Terrains, Game integration, etc…)

                            I would like to focus on those day to day
                            scenarios you feel are not easy in
                            Houdini, after all we could submit this
                            input to Side Effects.

                            Is there any particular scenario you feel
                            strongly Softimage is much more
                            comfortable/easy/convenient?

                            :-)

                            jb

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