Still in the VOP band wagon here :/

2017-04-27 7:22 GMT+02:00 Christopher Crouzet <christopher.crou...@gmail.com
>:

> The `Unified Noise VOP`, which is a fairly useful node that outputs all
> the noise values in the [0, 1] range, takes pretty much all of its logic
> from the `pyro_noise.h` include file. Which means that you can easily have
> access to the same functionalities in VEX, like so:
>
> #include <pyro_noise.h>
> v@perlin = vnwrap_perlin3(v@P, 0, 0);
> f@pflow = fnwrap_pflow1(v@P, {1, 2, 3}, 0);
>
>
> The naming convention of these wrappers is detailed in the file. And in
> newer versions of Houdini than my H13, they have added a `unified_noise`
> function that makes it even easier to use.
>
> Also, it's interesting to see how they managed to unify the noise values
> in `pyro_noise.h`: they basically ran a lot of samples and picked the
> min/max values of each noise to approximate their range. Statistics for the
> win! :)
>
>
> @Steven To answer your initial question, you can use
> `pcimport(my_pc_handle, "point.number", my_ptnum_var);` to retrieve the
> point number.
>
> The function `pcfilter` is handy only if you exactly want the behaviour as
> they documented it. If for example you'd like to use a slightly different
> weighting formula (based not only on distance but also on mass, for
> example), then you'd have to write your own.
>
>
> On 27 April 2017 at 11:27, Andy Goehler <lists.andy.goeh...@gmail.com>
> wrote:
>
>> Hi Steven,
>>
>> same as Andy (Nicholas) here, VOPs mostly for Noise stuff, Wrangles for
>> anything else.
>>
>> Cheers and have fun.
>> Andy
>>
>> On Apr 27, 2017, at 12:47 AM, Steven Caron <car...@gmail.com> wrote:
>>
>> Just to understand how the power users are using this. Are you using
>> wrangle nodes with vex snippets 100% of the time or are you using the VOP
>> sub graph for somethings?
>>
>>
>>
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>
>
>
> --
> Christopher Crouzet
> *https://christophercrouzet.com* <https://christophercrouzet.com>
>
>
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