Technically, VOP is just a wrapper around VEX, so you could say that you're kinda using VEX... indirectly! :P
@Steven I actually didn't reply to your question at all. I don't know how I manage to misread emails that well but I'm pretty good at it! Anyways, the function `pcfind` returns point numbers, so then you can just loop over them and use the usual methods, such as for example `point <http://www.sidefx.com/docs/houdini/vex/functions/point>` to retrieve other attributes. On 27 April 2017 at 12:33, Olivier Jeannel <facialdel...@gmail.com> wrote: > Still in the VOP band wagon here :/ > > 2017-04-27 7:22 GMT+02:00 Christopher Crouzet < > christopher.crou...@gmail.com>: > >> The `Unified Noise VOP`, which is a fairly useful node that outputs all >> the noise values in the [0, 1] range, takes pretty much all of its logic >> from the `pyro_noise.h` include file. Which means that you can easily have >> access to the same functionalities in VEX, like so: >> >> #include <pyro_noise.h> >> v@perlin = vnwrap_perlin3(v@P, 0, 0); >> f@pflow = fnwrap_pflow1(v@P, {1, 2, 3}, 0); >> >> >> The naming convention of these wrappers is detailed in the file. And in >> newer versions of Houdini than my H13, they have added a `unified_noise` >> function that makes it even easier to use. >> >> Also, it's interesting to see how they managed to unify the noise values >> in `pyro_noise.h`: they basically ran a lot of samples and picked the >> min/max values of each noise to approximate their range. Statistics for the >> win! :) >> >> >> @Steven To answer your initial question, you can use >> `pcimport(my_pc_handle, "point.number", my_ptnum_var);` to retrieve the >> point number. >> >> The function `pcfilter` is handy only if you exactly want the behaviour >> as they documented it. If for example you'd like to use a slightly >> different weighting formula (based not only on distance but also on mass, >> for example), then you'd have to write your own. >> >> >> On 27 April 2017 at 11:27, Andy Goehler <lists.andy.goeh...@gmail.com> >> wrote: >> >>> Hi Steven, >>> >>> same as Andy (Nicholas) here, VOPs mostly for Noise stuff, Wrangles for >>> anything else. >>> >>> Cheers and have fun. >>> Andy >>> >>> On Apr 27, 2017, at 12:47 AM, Steven Caron <car...@gmail.com> wrote: >>> >>> Just to understand how the power users are using this. Are you using >>> wrangle nodes with vex snippets 100% of the time or are you using the VOP >>> sub graph for somethings? >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Christopher Crouzet >> *https://christophercrouzet.com* <https://christophercrouzet.com> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Christopher Crouzet *https://christophercrouzet.com* <https://christophercrouzet.com>
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