yeah some of the files are really big
and Moi seems to choke to death
I think that's when we started trying out Rhino

sketchup outputs we've used for architecture I've tried ended up with
really broken meshes

so far all of them give broken meshes (non manifold issues) for Maya's UV
tools
and require quite a bit of elbow grease to set up UVs for it.

tried a broken mesh in houdini apprentice too, to see if the poly clean
node would work
but seems to just blast away the broken parts


Have you tried SketchUp? It can export XSI as well as FBX, DAE, and more.
>
> Best Regards,
> *  Stephen P. Davidson*
>
>
>>
>> Not sure if anybody else has mentioned this but MOI is worth a try and
>> it’s pretty cheap too ($295).
>>
>> http://moi3d.com/
>>
>>
>> On 12 Jun 2017, at 21:56, Eugene Flormata <eug...@flormata.com> wrote:
>>
>> just tried the trail for simlab on an export
>> it seems to have issues, looks like the connecting nurb meshes are
>> cleaner, just some parts are fairly noisy, and still non manifold issues
>> would probably be easier if I didn't have to actually set up UV's for
>> this thing. the maya UV tools don't work on these non-manifold things
>>
>>>
>>>>
>
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