btw. I also checked with version 2.02 aaand it's not in there. So you're right, XSI never had that functionality. Apparently I mixed it up with Softimage 3D.
-----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Sunday, June 18, 2017 2:32 AM To: softimage@listproc.autodesk.com Subject: RE: uvs transfer from nurbs to polys Softimage|3D supported Texture UV coordinates in the NURBS to polygon Softimage|mesh conversion, but XSI never did. It was the only geometry type available in XSI 1.0, and some enhancements were implemented in XSI v3.x, but NURBS development was more or less abandoned after that. GATOR wasn't introduced until XSI v5.0 Scripting your own NURBS to polygon mesh converter with texture coordinates isn't difficult. You can think of a NURBS surface as a deformed grid comprised of 4-sided polygons, and the Texture UVW coordinates are guaranteed to be contiguous. If you build the geometry correctly, transferring texture UVW coordinates is practically copy/paste. Things only get complex if trim curves are involved. Matt Date: Sat, 17 Jun 2017 14:22:52 +0200 From: "Sven Constable" <sixsi_l...@imagefront.de> Subject: RE: uvs transfer from nurbs to polys To: "'Official Softimage Users Mailing List. My first thought was it was replaced by gator and therefore deprecated. Out of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not in there, even 4.0 didn't had gator. Must be replaced in an earlier version. I wonder why. Sven ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.