I remember Chinny doing a big demo of Gator and its amazing asset transfer
capabilities for characters etc being a big big thing at the time. Must've
been around XSI 5 or 6.


On 18 June 2017 at 22:29, Sven Constable <sixsi_l...@imagefront.de> wrote:

> btw. I also checked with version 2.02 aaand it's not in there. So you're
> right, XSI never had that functionality. Apparently I mixed it up with
> Softimage 3D.
>
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
> Sent: Sunday, June 18, 2017 2:32 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: uvs transfer from nurbs to polys
>
> Softimage|3D supported Texture UV coordinates in the NURBS to polygon
> Softimage|mesh
> conversion, but XSI never did.  It was the only geometry type available in
> XSI 1.0, and some enhancements were implemented in XSI v3.x, but NURBS
> development was more or less abandoned after that.
>
> GATOR wasn't introduced until XSI v5.0
>
> Scripting your own NURBS to polygon mesh converter with texture coordinates
> isn't difficult.  You can think of a NURBS surface as a deformed grid
> comprised of 4-sided polygons, and the Texture UVW coordinates are
> guaranteed to be contiguous.  If you build the geometry correctly,
> transferring texture UVW coordinates is practically copy/paste.
>
> Things only get complex if trim curves are involved.
>
> Matt
>
>
>
>
> Date: Sat, 17 Jun 2017 14:22:52 +0200
> From: "Sven Constable" <sixsi_l...@imagefront.de>
> Subject: RE: uvs transfer from nurbs to polys
> To: "'Official Softimage Users Mailing List.
>
> My first thought was it was replaced by gator and therefore deprecated.
> Out
> of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not
> in there, even 4.0 didn't had gator. Must be replaced in an earlier
> version.
> I wonder why.
>
> Sven
>
>
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-- 
Chris Marshall
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