GATOR is also indispensable after they broke the UV management on booleans. I still have 2013 SP1 installed for doing booleans, but GATOR is helpful in many cases when I don want to fire up 2013.
MB > Den 19. juni 2017 klokken 22:15 skrev Sven Constable > <sixsi_l...@imagefront.de>: > > > I used it just today. Very handy for retopo, if you can't rely entirely on > the 'texture swimming' function to retain the original projection. Working on > a duplicate of the original mesh, remodel it in any way, even freeze it and > have an interactive reprojection of the base meshs UVs. I love XSI…:) > > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall > Sent: Monday, June 19, 2017 1:08 PM > To: Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > Subject: Re: uvs transfer from nurbs to polys > > > > I remember Chinny doing a big demo of Gator and its amazing asset transfer > capabilities for characters etc being a big big thing at the time. Must've > been around XSI 5 or 6. > > > > On 18 June 2017 at 22:29, Sven Constable <sixsi_l...@imagefront.de> wrote: > > btw. I also checked with version 2.02 aaand it's not in there. So you're > right, XSI never had that functionality. Apparently I mixed it up with > Softimage 3D. > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind > Sent: Sunday, June 18, 2017 2:32 AM > To: softimage@listproc.autodesk.com > Subject: RE: uvs transfer from nurbs to polys > > Softimage|3D supported Texture UV coordinates in the NURBS to polygon > Softimage|mesh > > conversion, but XSI never did. It was the only geometry type available in > XSI 1.0, and some enhancements were implemented in XSI v3.x, but NURBS > development was more or less abandoned after that. > > GATOR wasn't introduced until XSI v5.0 > > Scripting your own NURBS to polygon mesh converter with texture coordinates > isn't difficult. You can think of a NURBS surface as a deformed grid > comprised of 4-sided polygons, and the Texture UVW coordinates are > guaranteed to be contiguous. If you build the geometry correctly, > transferring texture UVW coordinates is practically copy/paste. > > Things only get complex if trim curves are involved. > > Matt > > > > > Date: Sat, 17 Jun 2017 14:22:52 +0200 > From: "Sven Constable" <sixsi_l...@imagefront.de> > Subject: RE: uvs transfer from nurbs to polys > To: "'Official Softimage Users Mailing List. > > My first thought was it was replaced by gator and therefore deprecated. Out > of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not > in there, even 4.0 didn't had gator. Must be replaced in an earlier version. > I wonder why. > > Sven > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > > > -- > > Chris Marshall > > Mint Motion Limited > > 029 20 37 27 57 > > 07730 533 115 > > www.mintmotion.co.uk > > www.dot3d.com > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.