GATOR is also indispensable after they broke the UV management on booleans. I 
still have 2013 SP1 installed for doing booleans, but GATOR is helpful in many 
cases when I don want to fire up 2013.

MB



> Den 19. juni 2017 klokken 22:15 skrev Sven Constable 
> <sixsi_l...@imagefront.de>:
> 
> 
> I used it just today. Very handy for retopo, if you can't rely entirely on 
> the 'texture swimming' function to retain the original projection. Working on 
> a duplicate of the original mesh, remodel it in any way, even freeze it and 
> have an interactive reprojection of the base meshs UVs. I love XSI…:)
> 
>  
> 
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
> Sent: Monday, June 19, 2017 1:08 PM
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list
> Subject: Re: uvs transfer from nurbs to polys
> 
>  
> 
> I remember Chinny doing a big demo of Gator and its amazing asset transfer 
> capabilities for characters etc being a big big thing at the time. Must've 
> been around XSI 5 or 6.
> 
>  
> 
> On 18 June 2017 at 22:29, Sven Constable <sixsi_l...@imagefront.de> wrote:
> 
> btw. I also checked with version 2.02 aaand it's not in there. So you're
> right, XSI never had that functionality. Apparently I mixed it up with
> Softimage 3D.
> 
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
> Sent: Sunday, June 18, 2017 2:32 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: uvs transfer from nurbs to polys
> 
> Softimage|3D supported Texture UV coordinates in the NURBS to polygon
> Softimage|mesh
> 
> conversion, but XSI never did.  It was the only geometry type available in
> XSI 1.0, and some enhancements were implemented in XSI v3.x, but NURBS
> development was more or less abandoned after that.
> 
> GATOR wasn't introduced until XSI v5.0
> 
> Scripting your own NURBS to polygon mesh converter with texture coordinates
> isn't difficult.  You can think of a NURBS surface as a deformed grid
> comprised of 4-sided polygons, and the Texture UVW coordinates are
> guaranteed to be contiguous.  If you build the geometry correctly,
> transferring texture UVW coordinates is practically copy/paste.
> 
> Things only get complex if trim curves are involved.
> 
> Matt
> 
> 
> 
> 
> Date: Sat, 17 Jun 2017 14:22:52 +0200
> From: "Sven Constable" <sixsi_l...@imagefront.de>
> Subject: RE: uvs transfer from nurbs to polys
> To: "'Official Softimage Users Mailing List.
> 
> My first thought was it was replaced by gator and therefore deprecated.  Out
> of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not
> in there, even 4.0 didn't had gator. Must be replaced in an earlier version.
> I wonder why.
> 
> Sven
> 
> 
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.
> 
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
> 
> 
> 
> 
> -- 
> 
> Chris Marshall
> 
> Mint Motion Limited
> 
> 029 20 37 27 57
> 
> 07730 533 115
> 
> www.mintmotion.co.uk
> 
> www.dot3d.com
> 
>  
> 
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to