@Pedro Santos, most of us stand with that choice: not taking Maya / being reject by studio. The day EOL was announced for SI, I decided that -if I was to work for Maya- it would only be as an animator. Guess what? Even the timeline has this clumsy workflow to make it scrub/play and, to do it often: crashes the software. Every area in Maya is designed so the challenges are not only critical (because of time constraints) but rather puts these extra "worry/pressure/stress" layers on top of what´s supposed to be a "workflow". That software is DESIGNED to be that way.
It was said on this list, and I agree with it to this day: "In Maya you work-around, in Softimage you WORK". Regards. * www.3dcinetv.com <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.3dcinetv.com&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qJVgkzB7_Onb_ufHg2oItaOnnZLgKmorBhAaeg7A-YY&s=4OQCHG4tcR43IUKCFk_uQyunSyaPnRsRnSxOvlqKXJU&e=> - 3D.VFX.Post - Click on socials:* * <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qJVgkzB7_Onb_ufHg2oItaOnnZLgKmorBhAaeg7A-YY&s=3LMFKT3QmU3aPjz_CvIfwycNmj__7twHgsbXZ-Dz9u8&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.behance.net_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qJVgkzB7_Onb_ufHg2oItaOnnZLgKmorBhAaeg7A-YY&s=Xr9Q4aVHVOduYkjDbiXC7HCptQQi-LK6FJgozHinqQ0&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.facebook.com_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qJVgkzB7_Onb_ufHg2oItaOnnZLgKmorBhAaeg7A-YY&s=1hpHXCPp9wGUu6iawZzS-h_bjyh-Qx4GYUpz5mDoQeA&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_3d-5Fdirector&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qJVgkzB7_Onb_ufHg2oItaOnnZLgKmorBhAaeg7A-YY&s=9EorJAkZW_b6l-z_d7i5swwDC-HZaYq1yd7afxhhkO0&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qJVgkzB7_Onb_ufHg2oItaOnnZLgKmorBhAaeg7A-YY&s=e97AFQ0B22NTcq3Z7ECqDaFSCeW_GziyPnb0Y5dw8L8&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_user_activemotionpictures&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qJVgkzB7_Onb_ufHg2oItaOnnZLgKmorBhAaeg7A-YY&s=WnahNSXz-EJkEEN_LD8eYr7l7YdROv6OdCC_aERInP4&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.instagram.com_3dcinetv_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qJVgkzB7_Onb_ufHg2oItaOnnZLgKmorBhAaeg7A-YY&s=JZmfD1T5lvsbLEX4VwT4OrATY_b4VmNVrXzSRhgrDFo&e=> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.artstation.com_3dcinetv&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qJVgkzB7_Onb_ufHg2oItaOnnZLgKmorBhAaeg7A-YY&s=bx8uRynaa8QFJQd3KIRM5K6bYimrsgt5Hs67wNMj2RU&e=>* <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.blendernetwork.org_david-2Drivera&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qJVgkzB7_Onb_ufHg2oItaOnnZLgKmorBhAaeg7A-YY&s=Ew5y2lsAYnOFBnjVA6o2uDVJDpLFuK--JGzHZDozL9c&e=> On Tue, Jun 12, 2018 at 1:01 PM, Anto Matkovic <a...@matkovic.com> wrote: > With your interests and knowledge (as far as I know from forums), I'd say > you *should* go in. However it's a bit complex story, while core (that is, > transform nodes and such) evaluates great, perhaps everything on top of > that is an unseen, inconsistent madness, which forces solutions you don't > want and don't want to display what you really need, for example, what > Morthen reported in another thread, 'real global' position which could be > screwed up in somewhat typical Maya fashion, of around five or so > conditions together, but it could be screwed up. > As far as I know, criticism is traditional in huge communities of Maya and > Max, also is great for learning, it makes easy to figure out what is a crap > that don't deserve (too much) of learning. For comparison, with Houdini is > harder to go 'in', because users still have tendency to defend everything > in that software. > > > ------------------------------ > *From:* pedro santos <probi...@gmail.com> > *To:* Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=qJVgkzB7_Onb_ufHg2oItaOnnZLgKmorBhAaeg7A-YY&s=Vaa9tMnKnuLMOx16MXB6rlCyJRyDumha2BaoDrgeCJk&e= > forum/#!forum/xsi_list <softimage@listproc.autodesk.com> > *Sent:* Tuesday, June 12, 2018 4:58 PM > *Subject:* Re: The Maya Chronicles - or how retarded that software is... > > While I have many Animation jobs closed to me, since I never got into Maya > to be "my new home", you guys sure don't convince me of my wrong ways and > give in :) > > Cheers > P > > On 11 June 2018 at 22:58, Jordi Bares <jordiba...@gmail.com> wrote: > > When you don’t know any better... > > jb > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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