Normally I'd say try deleting history on the object, or to try 
freezing/resetting the transforms. But if it is occurring to a new poly grid in 
the scene with your FBX import it would seem there is something else much more 
complex going on.

Joey



-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
Sent: Wednesday, April 18, 2018 5:11 AM
To: softimage@listproc.autodesk.com
Subject: Re: The Maya Chronicles - or how retarded that software is...

Okay I re did it again on a new blank scene. New polygon plane, then I 
translated half of the points in the Y axis again like last time. The smooth 
was working well, the wavy shape was very nice and CTRL+Z gave me back the geo 
I had before the smooth. So I must partly apologize to Mr Maya!

On the other scene I had a FBX import that perhaps change the properties of the 
whole scene? Anyway I believe what I'm trying to do should work also on a scene 
with an FBX import.

David


On 2018-04-17 17:28, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
> Replicating this as described I got the results I think you were expecting. 
> I've been unable to repeat the anomoly.
>
> And did the "wave" occur on the Z & X axis or just Z or X? I'd also be 
> curious if you had any kind of parenting relationship that might have 
> affected the smooth direction. But I can't imagine what.
>
> Did you perform this in a clean scene? What version of maya?
>
> Joey
>
>
>
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David 
> Saber
> Sent: Tuesday, April 17, 2018 9:55 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: The Maya Chronicles - or how retarded that software is...
>
> Maya is full of surprises. Here's my story today:
> I wanted to create a wavy surface so I got a polygon grid and selected every 
> second points and translated in Y.
> Then I applied a smooth. The result was bizarre: only the edges were wavy 
> shaped, the rest was flat. I was not happy so I undid the smooth with CTRL+Z.
> I should have recovered my grid with half of its points translated in Y... 
> But no. Some border vertices were translated in Y, all the rest of the grid 
> was flat... And of course my selection was lost.
> I tried this a second time to be sure I didn't lose my mind and I got the 
> same result.
> Great job Maya.
> So I did in in XSI and exported an obj.
> David
>
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