Normally I'd say try deleting history on the object, or to try freezing/resetting the transforms. But if it is occurring to a new poly grid in the scene with your FBX import it would seem there is something else much more complex going on.
Joey -----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber Sent: Wednesday, April 18, 2018 5:11 AM To: softimage@listproc.autodesk.com Subject: Re: The Maya Chronicles - or how retarded that software is... Okay I re did it again on a new blank scene. New polygon plane, then I translated half of the points in the Y axis again like last time. The smooth was working well, the wavy shape was very nice and CTRL+Z gave me back the geo I had before the smooth. So I must partly apologize to Mr Maya! On the other scene I had a FBX import that perhaps change the properties of the whole scene? Anyway I believe what I'm trying to do should work also on a scene with an FBX import. David On 2018-04-17 17:28, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote: > Replicating this as described I got the results I think you were expecting. > I've been unable to repeat the anomoly. > > And did the "wave" occur on the Z & X axis or just Z or X? I'd also be > curious if you had any kind of parenting relationship that might have > affected the smooth direction. But I can't imagine what. > > Did you perform this in a clean scene? What version of maya? > > Joey > > > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David > Saber > Sent: Tuesday, April 17, 2018 9:55 AM > To: softimage@listproc.autodesk.com > Subject: Re: The Maya Chronicles - or how retarded that software is... > > Maya is full of surprises. Here's my story today: > I wanted to create a wavy surface so I got a polygon grid and selected every > second points and translated in Y. > Then I applied a smooth. The result was bizarre: only the edges were wavy > shaped, the rest was flat. I was not happy so I undid the smooth with CTRL+Z. > I should have recovered my grid with half of its points translated in Y... > But no. Some border vertices were translated in Y, all the rest of the grid > was flat... And of course my selection was lost. > I tried this a second time to be sure I didn't lose my mind and I got the > same result. > Great job Maya. > So I did in in XSI and exported an obj. > David > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.