To be fair, that was the case in Softimage too occasionally.
E.g. changing a color swatch resulted in 3 "Set Value" commands issued, 
one for each color component, which had to be undone separately.


On 18.04.2018 11:24, Artur W wrote:
> Ctrl+Z doesn't work as you might expect in Maya.
> It seems that 1 click or 1 option change may produce series of commands 
> and Ctrl+Z reverts only the last one, so in consequence you may have to 
> do it several times to go back where you need.
> 
> Artur
> 
> 
> 2018-04-18 11:10 GMT+02:00 David Saber <davidsa...@sfr.fr 
> <mailto:davidsa...@sfr.fr>>:
> 
>     Okay I re did it again on a new blank scene. New polygon plane, then I
>     translated half of the points in the Y axis again like last time. The
>     smooth was working well, the wavy shape was very nice and CTRL+Z
>     gave me
>     back the geo I had before the smooth. So I must partly apologize to
>     Mr Maya!
> 
>     On the other scene I had a FBX import that perhaps change the
>     properties
>     of the whole scene? Anyway I believe what I'm trying to do should work
>     also on a scene with an FBX import.
> 
>     David
> 
> 
>     On 2018-04-17 17:28, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
>      > Replicating this as described I got the results I think you were
>     expecting. I've been unable to repeat the anomoly.
>      >
>      > And did the "wave" occur on the Z & X axis or just Z or X? I'd
>     also be curious if you had any kind of parenting relationship that
>     might have affected the smooth direction. But I can't imagine what.
>      >
>      > Did you perform this in a clean scene? What version of maya?
>      >
>      > Joey
>      >
>      >
>      >
>      > -----Original Message-----
>      > From: softimage-boun...@listproc.autodesk.com
>     <mailto:softimage-boun...@listproc.autodesk.com>
>     [mailto:softimage-boun...@listproc.autodesk.com
>     <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of David
>     Saber
>      > Sent: Tuesday, April 17, 2018 9:55 AM
>      > To: softimage@listproc.autodesk.com
>     <mailto:softimage@listproc.autodesk.com>
>      > Subject: Re: The Maya Chronicles - or how retarded that software
>     is...
>      >
>      > Maya is full of surprises. Here's my story today:
>      > I wanted to create a wavy surface so I got a polygon grid and
>     selected every second points and translated in Y.
>      > Then I applied a smooth. The result was bizarre: only the edges
>     were wavy shaped, the rest was flat. I was not happy so I undid the
>     smooth with CTRL+Z.
>      > I should have recovered my grid with half of its points
>     translated in Y... But no. Some border vertices were translated in
>     Y, all the rest of the grid was flat... And of course my selection
>     was lost.
>      > I tried this a second time to be sure I didn't lose my mind and I
>     got the same result.
>      > Great job Maya.
>      > So I did in in XSI and exported an obj.
>      > David
>      >
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