Ctrl+Z doesn't work as you might expect in Maya. It seems that 1 click or 1 option change may produce series of commands and Ctrl+Z reverts only the last one, so in consequence you may have to do it several times to go back where you need.
Artur 2018-04-18 11:10 GMT+02:00 David Saber <davidsa...@sfr.fr>: > Okay I re did it again on a new blank scene. New polygon plane, then I > translated half of the points in the Y axis again like last time. The > smooth was working well, the wavy shape was very nice and CTRL+Z gave me > back the geo I had before the smooth. So I must partly apologize to Mr > Maya! > > On the other scene I had a FBX import that perhaps change the properties > of the whole scene? Anyway I believe what I'm trying to do should work > also on a scene with an FBX import. > > David > > > On 2018-04-17 17:28, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote: > > Replicating this as described I got the results I think you were > expecting. I've been unable to repeat the anomoly. > > > > And did the "wave" occur on the Z & X axis or just Z or X? I'd also be > curious if you had any kind of parenting relationship that might have > affected the smooth direction. But I can't imagine what. > > > > Did you perform this in a clean scene? What version of maya? > > > > Joey > > > > > > > > -----Original Message----- > > From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] On Behalf Of David Saber > > Sent: Tuesday, April 17, 2018 9:55 AM > > To: softimage@listproc.autodesk.com > > Subject: Re: The Maya Chronicles - or how retarded that software is... > > > > Maya is full of surprises. Here's my story today: > > I wanted to create a wavy surface so I got a polygon grid and selected > every second points and translated in Y. > > Then I applied a smooth. The result was bizarre: only the edges were > wavy shaped, the rest was flat. I was not happy so I undid the smooth with > CTRL+Z. > > I should have recovered my grid with half of its points translated in > Y... But no. Some border vertices were translated in Y, all the rest of the > grid was flat... And of course my selection was lost. > > I tried this a second time to be sure I didn't lose my mind and I got > the same result. > > Great job Maya. > > So I did in in XSI and exported an obj. > > David > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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