Ctrl+Z doesn't work as you might expect in Maya.
It seems that 1 click or 1 option change may produce series of commands and
Ctrl+Z reverts only the last one, so in consequence you may have to do it
several times to go back where you need.

Artur


2018-04-18 11:10 GMT+02:00 David Saber <davidsa...@sfr.fr>:

> Okay I re did it again on a new blank scene. New polygon plane, then I
> translated half of the points in the Y axis again like last time. The
> smooth was working well, the wavy shape was very nice and CTRL+Z gave me
> back the geo I had before the smooth. So I must partly apologize to Mr
> Maya!
>
> On the other scene I had a FBX import that perhaps change the properties
> of the whole scene? Anyway I believe what I'm trying to do should work
> also on a scene with an FBX import.
>
> David
>
>
> On 2018-04-17 17:28, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
> > Replicating this as described I got the results I think you were
> expecting. I've been unable to repeat the anomoly.
> >
> > And did the "wave" occur on the Z & X axis or just Z or X? I'd also be
> curious if you had any kind of parenting relationship that might have
> affected the smooth direction. But I can't imagine what.
> >
> > Did you perform this in a clean scene? What version of maya?
> >
> > Joey
> >
> >
> >
> > -----Original Message-----
> > From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] On Behalf Of David Saber
> > Sent: Tuesday, April 17, 2018 9:55 AM
> > To: softimage@listproc.autodesk.com
> > Subject: Re: The Maya Chronicles - or how retarded that software is...
> >
> > Maya is full of surprises. Here's my story today:
> > I wanted to create a wavy surface so I got a polygon grid and selected
> every second points and translated in Y.
> > Then I applied a smooth. The result was bizarre: only the edges were
> wavy shaped, the rest was flat. I was not happy so I undid the smooth with
> CTRL+Z.
> > I should have recovered my grid with half of its points translated in
> Y... But no. Some border vertices were translated in Y, all the rest of the
> grid was flat... And of course my selection was lost.
> > I tried this a second time to be sure I didn't lose my mind and I got
> the same result.
> > Great job Maya.
> > So I did in in XSI and exported an obj.
> > David
> >
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