Hey all...been ages but still here! Weird question but anyone know if the
render tree has a max limit on the number of nodes, 8mixers or textures it
can load beyond any memory issue...just physical "number" limit? I have
about 65+ texture nodes plugged into a stack of mixers and all was working
fantastic but I noticed some are missing and only show up in render if I
unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no
memory issues at all, they're just not there and mysteriously show up if I
cut some out. If there is a limit, anyway to bypass it?

Kris
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