Thanks Sven...yeah I determined that must be in and broke it into pieces.
Stinks cause it was the one great feature that made this project really
only possible in Soft..ha ha. Oh well...still couldn't have done it without
Soft so I can't complain too much.

On Fri, Aug 30, 2019 at 12:56 PM Sven Constable <sixsi_l...@imagefront.de>
wrote:

> I did some tests and it seems to me that there is a limitation regarding
> the maximum amount of *texture sets per object *which is 64 apparently.
> More than 64 image clips per objects seemed to be ok as well as a lot of
> mix8color nodes (I had  ten of them and 72 image clips on that object). As
> soon as I hit the 65th texture set, it rendered incorrectly.
>
>
>
> Not sure if there is a workaround except splitting it in several objects.
>
>
>
> Sven
>
>
>
> Heres the scene if someone likes to play with it.
>
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I7hVw843xtQ23aUjuGbpkshpjEl1Iv1pzPIKHGeZG2cGS22RrZ8fhB1hSVxngOZkoXX9DLfXN6-2F27a1BMgtpb6KTkNz5vCXHcQuSoY327HlUG-2BJ8DbHnVDfVUhM9rEkX2MUY-2Bfo1kXo19Bp4-2Fra-2F1-2FO9RT8apfNrxVyOkPhNs7JQDe2RxeBLLV2PZeOdINJP0VHW6YXeD0mA6Urm4x1b9f05cWoZ51bFO-2FsCORCnWL0w43Cd5fPJgf8j-2FmB7uBDSXXCm8zQvF9sTjjaP7slhQxP-2BXORiYGni3D9uNgH57nt-2Frw6MBn20K7MXniy-2BWveksbUZF5DWNZofQIK2RubDKeI-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRZlIaioR1k5kAGG5k8NTVjyM2GMINpmQMGeQjkIVTynrwumulAAkqSELSgp-2BtsT9ifxChtM69hDd9vQckEQBPtdKh58oaw5TqreYUVdlMSNIwv7p9VVNqBemiMyw8UNOHO7VvZyzxeJDOAxW4q-2FK7ZsVX1zakDdCgbpUq7P2yI-2FRoUvQ1-2BFVPH0jmZhyMY13k-3D
>  
> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYgVbvyfqUv5Ew-2FWrUPctyBxjqg5RbKGjTYCwhD5QntG2vLT-2BvSNeIfu7ETWshp-2BdScy9Y1j6F5A0lQ-2BCIIyHld9Dvlb2O3P-2FHitpi8kfnyxMOF-2B8bOP0jdKtQkPuDTLw3-2FJ-2F1JKS5Q3EAbSTzrp2USKaGDSv09yY8zkr0Mm3HNMCGsCW9He0PbtF7pAhDaPij7VN8d91f7DBlEMZHjJgltLnu6mm3sFVEq-2BhYOTt-2FlEYq8wKbnBHPRMXsLQlTCOUxdtc403ijQflhquCNTq3TZPPMrhBXIz4o0cWhZ-2B34dCCHqVQGaxa62z3AP2l-2FiqaBBMgT-2FDAVcph-2BlO7yUbm63vDmwYMgQ-2BcSj1qhcN9Ar8o19PUvI-2BJ34wQHeNLg-2FMnUrpBFlx1-2BxzkV3omodmED6FhkafL2eOPwU-2FY3R6zHHjxFCjWPZ-2BPMZvCGaycCgG3LpTDg2JRrHGShKRkGleHVGKtXOSP7FoOwsYHTpc0f6q5kTEudyCvnRvXe0cxwygZQwdCQ3hhbP6IdPcTzTYrIsmJk6I62m-2Ba2VphHce-2BMvb8658dsjUE3R-2Bdk9573Gh7hkCbgifIVi3ID1ESDYa8yJiaGnbts11mTsBADov37BJ6Se7FOGN3VuP-2F-2F8c7IXZhl8Bk0RSOYN7Jj2zS8C2CSVgzVUtToDOykEpkAduzuPjVJ-2FbreHKKoWHHkC2KXD0gOANRi-2FbA4LWqghYl8v7MBMaM8ODNi5LnDl7TZafFrejYA0T8xlzgprk7t-2BlbqeBFVtTx-2FKI-2FXk8PrNZwOQCQijrzezSnzUchjxkhKJa53UrxVtIcOebvWdN-2Fs-2BAscPk0X-2BS-2FBetXlu6EraMN-2Bn37qBwxZLbpDXcdcPlL1AP54oHmNK5mNYto3S5Z5HD1PzwTXnuMOh6eq7Eu-2FcDkGfKRwe7WRLRW6JcpNLuAmFrTZOwv_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRZlIaioR1k5kAGG5k8NTVjyM2GMINpmQMGeQjkIVTynsj9i8tVQg49TAJaEyJ06ZgXOwXO5fhauclbykrxFXxVB-2BDDyegYtxpeGM4M1hrgd2XIB1CdFLFvJkgUAkW9xgFdHm8dKgjrqvVQ694Hx3jwUMPCDUrxETjVDHqLtKdxqIGaINDTDnvY0O-2FAdLnf-2BVE-3D>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel
> *Sent:* Friday, August 30, 2019 5:19 AM
> *To:* Softimage List
> *Subject:* render tree mixer/texture limit
>
>
>
> Hey all...been ages but still here! Weird question but anyone know if the
> render tree has a max limit on the number of nodes, 8mixers or textures it
> can load beyond any memory issue...just physical "number" limit? I have
> about 65+ texture nodes plugged into a stack of mixers and all was working
> fantastic but I noticed some are missing and only show up in render if I
> unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no
> memory issues at all, they're just not there and mysteriously show up if I
> cut some out. If there is a limit, anyway to bypass it?
>
>
>
> Kris
>
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