Yeah its an odd project and honestly we tried Maya, C4D and Houdini and
Soft was the best option! Basically have a bunch of growing textures UV
mapped onto tracked geometry to simulate a spreading ink/paint looking
thing. Simulations were too difficult to control, too much R&D and didn't
allow us to tweak little parts of the effect or create seams, etc. Made a
crap load of offset animated textures, brought them into the render tree,
moved a bunch of texture supports around and done. Looks/works great...just
hit a ceiling with the node limit. Oh well.

On Tue, Sep 3, 2019 at 4:43 PM Sven Constable <sixsi_l...@imagefront.de>
wrote:

> On the other hand,  having more than 64 texture/UV sets on a single object
> is well… extreme :). I never needed more than a few. A dozen maybe.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel
> *Sent:* Tuesday, September 3, 2019 10:19 PM
> *To:* Official Softimage Users Mailing List.
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErDaB0QMN6TZInAAMY3U5tTiO1pHL3fqc59MeZ53LOZG-2Fxgw7w1ET7NsZfhM1NrTIoU8e4itqB8an6cilichw7ugVnCs-2Bwed9bSquuodJl4wL3PlTXpIO5wcLvXRKdeVH93E38tTwwroSRYNc52LvcsreELzBmMy5Q4CLERV8rSxCxBofYdByOQphoYmaZAkZNNW7H316SlY9sPkIVGG-2FZLFErIabv2AwWbgD2fbPqpTtGrElqU0rQLRyj1lbnVf5ww-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRCAgBh8V-2B467VXw-2BEEtCsZ44gNUpPkjsQBRcSgGOCKwMGbYclEFRzKiU-2Fwt3fy7QGCgl9JTphcYBskfisKnt1WjQAWhZ-2BEa1KQEHF11i754SQLp-2BpdQQuCH8estDqzYkYL5Qs-2FLxnUvEiXH0C7nGWxH2U07VhJFoZg9Itncu89glE55kiYFtvFz3OP8pCJjNg-3D
>  
> *Subject:* Re: render tree mixer/texture limit
>
>
>
> Thanks Sven...yeah I determined that must be in and broke it into pieces.
> Stinks cause it was the one great feature that made this project really
> only possible in Soft..ha ha. Oh well...still couldn't have done it without
> Soft so I can't complain too much.
>
>
>
> On Fri, Aug 30, 2019 at 12:56 PM Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
> I did some tests and it seems to me that there is a limitation regarding
> the maximum amount of *texture sets per object *which is 64 apparently.
> More than 64 image clips per objects seemed to be ok as well as a lot of
> mix8color nodes (I had  ten of them and 72 image clips on that object). As
> soon as I hit the 65th texture set, it rendered incorrectly.
>
>
>
> Not sure if there is a workaround except splitting it in several objects.
>
>
>
> Sven
>
>
>
> Heres the scene if someone likes to play with it.
>
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I7hVw843xtQ23aUjuGbpkshpjEl1Iv1pzPIKHGeZG2cGS22RrZ8fhB1hSVxngOZkoXX9DLfXN6-2F27a1BMgtpb6KTkNz5vCXHcQuSoY327HlUG-2BJ8DbHnVDfVUhM9rEkX2MUY-2Bfo1kXo19Bp4-2Fra-2F1-2FO9RT8apfNrxVyOkPhNs7JQDe2RxeBLLV2PZeOdINJP0cojr5JS5r0nx8SWbAf93oGVDdx36g9lIq-2FTC78wfxhOs0e4es1jpnvLGxQW6cRTxvBtNyNwtOP82qm0miEJqu6gazDJJAliWeiJjssdTscw0XAUnqQUZXf1iMjjHKOgqWihzcKhqkmxfYcHfoBaEEs-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRCAgBh8V-2B467VXw-2BEEtCsZ44gNUpPkjsQBRcSgGOCKwLorN6jSDMGg1zQVKuEe4SjvO2jkczpL40Frmm6Gs14qp5-2BlYMvB7ZIiz20x083T6vbmE2N6WEaUPGUAOjqQI9HwEKukFdDxI3GAqQuRJXjS-2F0noJ6-2FrYdtjEyF6F5esuKxGvodPwj4E76ahz9zP-2FUM-3D
>  
> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOmMAKB8JGacZcowsK4IlqY8aQGPpnujEXNbmyey-2FEv7HGtoL-2BI-2FyFXaqM003GW6wYi36VK5RlUUzB5WqXMoPTwNPainGGlvtCQf4gB0kvKV-2BemHEdbkZyAlHTPmi-2FqcIwxgp4zIjZ4L4pSRLZZd94i6P1BAFeL8KpAmmwcApBtn1d8r2DQxpzb6mk-2Fw-2BTPx1H61sN5QQNed0pEkPoRzlNw3kFia69Cd7DDh13py9gA4Wng-2FpQAhUBZCjQnmKcYLWv72j6VqQ59kRZeKJAwv3rgNOzURSQIMOjQ8EYkcUmU4FphWgTpaRCBTMG3LDf-2F6TDwvV9qZ-2BG9q7ssiovuTNQk-2BqbyKbjgnpLMPWjrNK4b9mxFN8XtaDqrWBM4LXFVoweFVaopwXPVKVWdoLr2PAmnX9oBQrHSnSjsUq0mCxukKS-2Bxqz5SMcaa0VQcYxouA-2Fd5v-2FZrrgHmwIzvhp-2BYFsVpw06xeUldXNjNeonf3tqgPNeQcETPvuTA-2FRWm3hP1dOxEws9ata7hhOM3g1mzUXWyTqJWb-2FksctcS6uoR-2BEl85U-2B-2Fa7h2Dyn1h-2BJY299hzPQLvFOWcOUYl3rOrJuF07cks3RD07AwSQUZ4awxv7-2FKYI2ECwpeivlX3Q9EkwnVUMwF8tTfWYgnOJCnbwWeS1557J1RpSJ2CQT77butkO8Uw-2BWpI1uZ-2BsvUr-2B2z9AEgWVCQV85UyU1k-2Brojn2EHVTaac-2BmwpIZ9JO32VRibwg03JWZA73fXDKxzsunh4UJbKSzPtpFCr0Sgnl6so-2BTrrzjF-2FojKKg9x1v9hMJfnEHMWPVJR94hnkFwet3c7AaAI9p4FP8eeOD6054q-2BDfwJpaeG24kK-2B4ACMOflPVVjqu-2BaO-2Bh-2B9r-2BXvKy79eFfWKyTUdc3BpjDhfyDzAizqOJ7TEtFglqDR3R5UaXZf3B7j2Lc3mXnoVPLQgV18VAvzBMiqWsjbORVv0ZNaIWBqdEHxnYT3tkGFDtq7YsLj1TQj8Uozn2Db8kkmDhN4hzGhsAoWd8UCv1PbLGtNZF0wj8fbhzWRggspFFc6b7XnHgE9OXCbBMsYIQvQQ7cAco1qd7cRFiFSvFrD4ITbbhVsl24BcXrDNkKj1GAqLt1mW5fYflfUV4UZN3H9e7ZSsKLueW9BIXcic3MOHL4zzXF70ziES-2FrucW6oBsaTuLQcxlZLoBahffjIFTwBfEd-2F-2BNCCLfes41l4mnYqEV4Lug6bcp7L8TuxNSDWDLmjaQvTuFVfBonzH0Y-2BC9X071Abr963-2FcwAiN-2FhGy7-2F6yPl7oW-2B-2FBDjA1EzNNtGtpm1MDnu2-2B3geFt5P-2FH9-2BR9tFsLnc95lre2RcPBTpVdRtgYmT55Lnu0atn2ft38EX0WZ2BnGuBubk7MRPLNh1p9YpxiRI6l10mMOlzajwlCKxw7Wm4W6UpqNDk5zCZF03cnHwF73ekmjYkjH0Q12O8hyFZd9F0BnBEoNB7y-2BNHbBlcCNagiD3bHmKS0MTcQkKURb6chlIUL1bC9HbEYR5KPnVgsv-2FzjWs5ai7YzCKJiFGjFS-2B8ITQ9-2F68rGrrINAxP-2BBimk-2B8grzGibGAygM2bG0pDKm3YQelB7MoF0zm4aU858dX0kmU72DYR92w56GY3-2F62IIgh7ccWvfaeaDyTnWJ7VxuNGgZETMNr1Y7N75FpVm8yOU6pl-2FeHm3wfkVlYTKGRlk9gXcju9FMwri9S-2FJHs8Z0DSLMeODEZQNf7aDrf6QYkOKbxn-2FFYIiNLKpHoOz4Q64xeb2ILNmwMg03DYukcYZNdP6oC0ajxEfWW-2ByguwGRQKPBmQz5f3eTIWRsvkWQGnH357mPr5oVqWFWwoEpBpWoRhoO5wDCr8jIBW00dm-2BUQlKz86iwXnbTbbppxr6zCFxYNvJTr0inI1YZUqtU5ihr-2Ff9VEpCacmQXhufU7vMssM6mlJM0EqAbc0HYibRvPmRhTVLc4Vl97eYyg9ak28eHEjN0V12u0Tt753USKBHvur66tzsgQQXM98uT2i0F1AV2kUg2SpUGDfmHneqXPLCPxnXd-2FitDQCrFAEq6fcqjGjmEGqM9WPXCd10Ex9ZUR426QPk5gnxxf32XwNblmnGRhQqU-2FYcdJ2SCcyCGsO3Czp0YW2NP1aie-2BSPrPg2oRMToi-2BqSrvJV-2BG2fYnAvYyKM2D9Kt5Xjgr-2BJ1qz2lfsJpGDup7RyWQrvmBo6iQi5e652W-2B1Nt6os4nFUsb-2FNirqlmznKR-2Fe4XFqIESCAqGRkh9h-2BDZVVfjjw-2BhNcB8uHoBeXFYQr6FtCKlsAA2fxisBXE51je2qfMKWSno-2BKKmHHecXNvRGc1Z75fpIenhLhZoKIVrYjtBrjg-2FyTab280tu3qs-2FDJoz-2BauDDG94YeSYuMLs4DeAETZEeUfOrI-2BQTo4em-2FpWpZmSh8g902mdZijuAQkp0z0UUP9e-2FefgpcEJkwuIrkf502zrJdE43Z-2BBNeOWXXhtJwMHLnC0A1T4oO4RiNUy-2F3slrRV5y1-2Bf2uUskgLwuWU-2Bp-2FUfgbIaDbHsbvg7zO0yi1ZKarGOMvzwTML60TgKSmGbx2TBZZ8UKXQlOpg-2FHX7JeK3UaflY67y5NzDDbShmOR2X8A093cZbFCnqrz9alk0mdkn1yYvFYmBVaGWB1SjAldhE5etGMS-2FA0SzUxUP0TxfEDxNW8rYEgxWB4IfI1xzx2CDdxM-2BVOFGG6kFUx-2BbyQo0xXQ58SI3xeD0hCRJCoAYdSgHax54Bjbh0kbEl1A8hlUvlniWpCsyxiaiIMmsn1CZhjVd4voquMur1HuKQJjrS0QUUeUbwHBpxyQmOWS1Xg97viMCbOzUkJayUgZ3VP6GvaBOdcMOeTM5bgAcNKR-2BU-2B2l4zKuvUkYMHIwr9F7Gxi2U8LAyAmkfDdzD0tryiuhipPsjirACxcbfRhh5Ri81mMCSJjXLJYjDBm7ODi3jFdToACzfT3XES1VBpZ-2FtJ6C5UXRL3rT6QEwWLk0MmhCIOSO415OQT5RY7Vb4ISYa8maTGUnb-2BqOwa-2BKDAcYKsdXU-2BAb1a7KhK0a9HpLq-2FyZHY354M2DswDYzAKJHRx7-2FeK9eqEhkFrXAnNHh-2F6idQVxvdZH1bpFqtVxIlZIw4Lqifg_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRCAgBh8V-2B467VXw-2BEEtCsZ44gNUpPkjsQBRcSgGOCKwKYHN2dkC-2BnC2fDosw7A1-2Br-2Fp4qRMEE52mM1SPP3JINwwAImM1z2iPikbc2SCX8CQtcaqpdOQ73ucYHCZsr64RNFOwgH7nIWfC-2FNkc6NRcjYF2PfBfzzgYJf7MK-2BDo-2BG4wSowX43lGn5ze3BO4DQVm0-3D>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel
> *Sent:* Friday, August 30, 2019 5:19 AM
> *To:* Softimage List
> *Subject:* render tree mixer/texture limit
>
>
>
> Hey all...been ages but still here! Weird question but anyone know if the
> render tree has a max limit on the number of nodes, 8mixers or textures it
> can load beyond any memory issue...just physical "number" limit? I have
> about 65+ texture nodes plugged into a stack of mixers and all was working
> fantastic but I noticed some are missing and only show up in render if I
> unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no
> memory issues at all, they're just not there and mysteriously show up if I
> cut some out. If there is a limit, anyway to bypass it?
>
>
>
> Kris
>
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