To get around the node limit, did you ever consider the FXTree?

Each texture in the scene is represented by a clip in the FXTree's Clips 
menu with an input and output.  This allows you to apply image FX (paint, 
composite, layer, transform, crop, filter, ...) to each texture without 
increasing the size of the render tree.


Matt


Date: Fri, 6 Sep 2019 11:25:44 -0400
From: Kris Rivel <krisri...@gmail.com>
Subject: Re: render tree mixer/texture limit
To: "Official Softimage Users Mailing List.

Yeah its an odd project and honestly we tried Maya, C4D and Houdini and Soft 
was the best option! Basically have a bunch of growing textures UV mapped 
onto tracked geometry to simulate a spreading ink/paint looking thing. 
Simulations were too difficult to control, too much R&D and didn't allow us 
to tweak little parts of the effect or create seams, etc. Made a crap load 
of offset animated textures, brought them into the render tree, moved a 
bunch of texture supports around and done. Looks/works great…just hit a 
ceiling with the node limit. Oh well.


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