> I had this same problem when trying to get my project to run on windows. It > sounds rather like over-amplification. I ended up working around it by using > the pygame sound api.
It works with Pygame ? Pygame uses SDL itself, but maybe in a more intelligent way... Well, I'm thinking to a "soya.pygame_sound4soya" module... Jiba _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user