On Thursday 15 June 2006 17:28, Jiba wrote: > > I had this same problem when trying to get my project to run on windows. > > It sounds rather like over-amplification. I ended up working around it > > by using the pygame sound api. > > It works with Pygame ? Pygame uses SDL itself, but maybe in a more > intelligent way...
yes, I know it doesn't seem very logical, but somehow pygame works, and yet the pysdl does not.. ------------------------------------------------------- C.R. Hahn <[EMAIL PROTECTED]> PGP key ID: A702F4D6 [expires: 2008-01-01] Key fingerprint = E774 63DB F71C 8D01 CFE0 B473 E705 99BE A702 F4D6 _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user