> I'm using PNG for textures, but the blender2soya script never
> generates a material. Whether I try to texture the exported model
> through the Soya editor or programmatically it still ends up looking
> the way I described earlier. I can use either approach to texture a
> model created with soya and it looks fine. Also, any soya model
> created by anyone else with blender (like those in the examples and
> game tutorial) displays fine. Is there any way to manually "fix" the
> texture cooridate problem, possibly by loading the pickled .data file
> and hand editing something? If not, any other suggestions? By the way,
> sorry about the duplicate message before (my mail server has been
> acting strange lately).

If the material is missing, you can create it manually in the soya
editor ; just name it with the same name as the texture (my_texture.png
=> my_texture), and don't forget to specify the material path.

BTW can you send me your blender model, so i can try by myself ?

Jiba


-- 
Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]

Reply via email to