> I'm using PNG for textures, but the blender2soya script never > generates a material. Whether I try to texture the exported model > through the Soya editor or programmatically it still ends up looking > the way I described earlier. I can use either approach to texture a > model created with soya and it looks fine. Also, any soya model > created by anyone else with blender (like those in the examples and > game tutorial) displays fine. Is there any way to manually "fix" the > texture cooridate problem, possibly by loading the pickled .data file > and hand editing something? If not, any other suggestions? By the way, > sorry about the duplicate message before (my mail server has been > acting strange lately).
If the material is missing, you can create it manually in the soya editor ; just name it with the same name as the texture (my_texture.png => my_texture), and don't forget to specify the material path. BTW can you send me your blender model, so i can try by myself ? Jiba -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
