On 07/12/2011 03:24 PM, Tom Jordaan wrote:
On Tue, 12 Jul 2011 01:56:08 +0100, Stefan Schreiber
<st...@mail.telepac.pt> wrote:
The minimum for surround with height is 8 speakers, for Ambisonics 1st
order. If the sphere is full-sphere (and not half-sphere), you
probably need 12+ speakers, although I suspect there could be a
solution with less speakers than 12. (Feeback welcome...)
Some have tried to reproduce "some" height information via a 7.1
layout. (And even 5.1, but here there are severe limitations.)
Can anyone shed further light on the usefulness of the 3D 7.1 layout that
Richard Furse's player offers? Possibly only a segment of a sphere, rather
than full sphere, but is it useful *enough*?
there is an AES paper by simon goodwin that deals with this layout:
www.codemasters.com/research/3D_sound_for_3D_games.pdf
the rationale is that you can deliver a pre-decoded stream over the
eight channels of a hdmi link and obtain some sort of 3D, while
retaining meaningful values of spouse acceptance factor :)
here's another very interesting study about the gaming market, and why
or why not it might be a spearhead for spatial audio at home:
http://www.codemasters.com/research/HowPlayersListen.pdf
--
Jörn Nettingsmeier
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