5, 5, 5, 1 - geodesic but conformed to the likely rectangular room, first
set of 5 on ground, first and third set lined up, divide height into
fourths & perimeter into fifths, place accordingly...? idk, this is what
i'd do

On Tue, Feb 9, 2016 at 6:16 PM, Augustine Leudar <augustineleu...@gmail.com>
wrote:

> Thats fair enough - I think they'd be quite useful if you were making a
> film soundtrack though !
>
> On 9 February 2016 at 23:07, Martin Dupras <martindup...@gmail.com> wrote:
>
> > Ah, but my objection is that those are proprietary systems, and I
> > would much rather not use any. Part of the appeal of Ambisonics for me
> > is that it's freely usable by all and no licensing is necessary.
> >
> > That's actually really very important to me, I'm afraid. I have no
> > issue in principle using commercial software that decodes something
> > that is an open format; I do have issue being locked into a format or
> > protocol that is not in the hands of the public.
> >
> > - martin
> >
> >
> > On 9 February 2016 at 23:04, Augustine Leudar <augustineleu...@gmail.com
> >
> > wrote:
> > > I understand - most of my stuff is site specific so thus my views. If
> > > scalability and portability are important to you - you might also want
> to
> > > check out Dolby and DTS's competing new object based 3D audio
> software  -
> > > no idea how easy it is to get your hands on Dolbys - but DTS should be
> > > approachable. DTS say their system lets you put in the speaker array
> map
> > > and then the file adjusts to the array -  so one file is compatable
> with
> > > multiple arrays., not sure about Dolbys.
> > >
> > > On 9 February 2016 at 22:59, Martin Dupras <martindup...@gmail.com>
> > wrote:
> > >
> > >> I have found amplitude planning effective in some circumstances, but I
> > >> find that it's not portable, e.g. I can't deploy the same to a
> > >> different speaker arrangement, and I can't scale it down to a smaller
> > >> array while composing, among other issues.
> > >>
> > >> I did funnily enough do some basic experiments with Distance-Based
> > >> Amplitude Panning with reasonably good results, I just haven't gone
> > >> much further. I've used it in some site-specific installation work to
> > >> good effect, but again it didn't strike me as being particularly
> > >> scalable or portable, hence why Ambisonics is still my first choice.
> > >>
> > >> - martin
> > >>
> > >>
> > >> On 9 February 2016 at 22:47, Augustine Leudar <
> > augustineleu...@gmail.com>
> > >> wrote:
> > >> > I have found amplitude panning to be more effective for some
> > >> applications.
> > >> >
> > >> > On 9 February 2016 at 22:42, Martin Dupras <martindup...@gmail.com>
> > >> wrote:
> > >> >
> > >> >> > Out of curiosity - can I ask why you want to use ambisonics as
> > >> opposed to
> > >> >> > other spatial audio techniques ?
> > >> >>
> > >> >> I'm not sure how to answer. What other techniques did you have in
> > >> >> mind? The reasons are several: I understand at least to some extent
> > >> >> Ambisonics, and I have some (but limited) experience doing it in a
> > >> >> planer array; Ambisonics are flexible and scalable; compatible with
> > >> >> some B-format that my colleagues and I have realised already and
> will
> > >> >> create in the near future; and can be implemented in the software
> > that
> > >> >> I use (largely PureData and SuperCollider.)
> > >> >>
> > >> >> I don't really see which techniques seriously compete with
> > Ambisonics,
> > >> >> but I'll very happily check them out if you point me to them.
> > >> >>
> > >> >> - martin
> > >> >> _______________________________________________
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> > >> >
> > >> >
> > >> >
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