Okay, well the word has come back from Jon, and the answer
is...inconclusive.  He said there wasn't one when he left Epyx to form Free
Fall Associates in 81 (which makes sense, of course).  However, there could
have been one made later on.

I do know that there was a C-64 version made in 83 so it's possible that a
DOS version was also made.

Hugh

-----Original Message-----
From: Hugh Falk [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 10:54 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] trademark for collectors


Jim,

I've sent Jon Freeman a note asking if a DOS version of CCC exists.  He made
the game and has an excellent memory, so I should be able to let you know
soon.

Why isn't Quest for the Ring at the top of my list?  You should read my
thoughts about what makes a game "valuable."  It can be found at:

http://www.classicgaming.com/gotcha/collectibles.htm

But I'll paste it here as well:

A "collectible" computer game is a game that is more valuable than the
average game that can be purchased in the store today.  GOTCHA does not
presume to determine prices for classic games; instead "value" is used here
as a measurement of desirability for classic gaming enthusiasts.  Game value
will constantly fluctuate based upon the whims of collectors; however, a
classic game generally will have greater value if it meets one of these
criteria:

1)    It is a great game.  A great game is like a great work of art.
Veteran gamers still remember and desire these games.  Future generations
will learn about them as classics.
2)    It is a rare game.  More people start collecting computer games every
day.  As more people become involved, less classic games will be available
for the others. Therefore the games that were produced in lower quantities
or with low survival rates are often highly sought after.  Just like any
business, there is a law of supply and demand that can raise a game's value.
Keep in mind that not all rare games are valuable.  If a game was not a
great game (see #1) it may have been "rare" for a good reason...nobody
wanted it.  If that is the case, it still may be unwanted.
3)    It is a particularly old game.  In computer gaming terms, anything
from 1983 or earlier fits this category.  Old games are generally desirable
because they were often produced in lower quantities and have lower survival
rates (see #2).  While many of them may not be great (see #1) by today's
standards, they are often groundbreaking and therefore deserve recognition.
Much like Edison's original films, they have historical value if not
artistic value.  Old games are not necessarily rare.  For example, 1979's
Star Raiders is still readily available, mostly because it was a great game
and very popular.  It also came in cartridge format and durable packaging,
which gives it a very good survival rate.
4)    It is in good condition.  A game's condition probably has the most
profound effect on its value.  See GOTCHA's Conditions page for the various
grades.  Obviously, the better the condition, the more valuable the game.
However, condition alone can't make a game collectible.  Condition is a
modifier of value on an already collectible game.

Of course, the most valuable games meet all four criteria above.


-----Original Message-----
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 5:15 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] trademark for collectors


Pedro Quaresma wrote:
>
> >Not the point -- if it's rare, *nobody* has copies.  Which is why I try
> >to collect them -- to make copies before the software is lost forever.
>
> It's not the Starcross floppies that make the game rare, right? :)

No, but it *is* the floppies that make Zinderneuf or Fractalus or
CCnChomp rare.  I have Zinderneuf; I have strong info that CCnChomp
exists; Fractalus is an unconfirmed rumor.  Honestly, the boxes mean
jack squat to me right now about those PC titles ;-)

> > >But the game is infinitely more interesting to *play* than it is to
look
> > >at the manual...?  That is the entire point the manual was created for,
> > >right?
> >
> > No? >:) If it were, Origin could have sold their games with regular
paper
> > maps and stuff. No trinkets or special editions.
>
> >Yes, but you still need the software.
>
> But the software I can get anywhere, even download it from the net, on
> extreme situations

Not for stuff that isn't on the 'net!  If someone doesn't make a copy of
the software, then how do you expect to download it?

> >  Trinkets are way cool, I agree,
> >but the software is the entire point they were created in the first
> >place.
>
> Yes, but sometimes the software doesn't matter! I knew Ultima Ascension
was
> crap, but I still bought the Dragon Edition for all the goodies

Again, special case -- the Dragon edition was specifically assembled and
marketed as a collector's edition.  Most software (sadly) isn't this
way.

> >  Otherwise they could've just sold books with a little pouch of
> >stuff attached to each book.  Would we be collecting those if it were
> >the case?  (hint: no ;-)
>
> If suddenly Origin started selling old, mint, Ultima 4 manuals (spares),
> they would sell like strawberry muffins! :)

.and the overall value of Ultima 4 manuals would diminish ;-)  But of
course that won't happen, since Origin is finally dead, gone, and
buried.  :-(

What continually confuses me is that there are at least 50 times the
number of copies of Ultimas, Infocoms, etc. than there are of titles
like Cyborg for the PC.  Cyborg PC is definitely an extremely rare
item.  So why isn't it extremely sought after, or valued highly?  Or
ICON: Quest for the Ring... there were only 1000 made.  Why isn't that
at the top of everyone's list?

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