Jim Leonard wrote:
>Pedro Quaresma wrote:
>
> >Actually, http://www.mobygames.com/game/credits/gameId,287/ disagrees
with
> >you. I don't see Tim Cain associated with Wasteland at all. Why do you
> think
> >Tim Cain was associated with Wasteland?
>
> Errrrrr... I was pretty sure he was the one responsible for Wasteland.
I'll
> have to do some research (yes, I know his name isn't mentioned on the
game
> box/flat)
>He's not mentioned in the manual either, or in the program executable. I
think
>you're wrong, dude. :-)
It wouldn't be the first time. I simply don't believe that Tim Cain's
incursion in the RPG world started with... Fallout?
> >areas. Besides, I think it gave the game a sense of seriousness and
> urgency --
> >there's no restoring when an NPC dies, for example.
>
> I don't necessarily think that's a good idea. You may call it
challenging,
> but I call it annoying... reminds me of the strange Blade of Destiny save
> system: if you saved outside of a temple, each char'd lose 50 xp
>I don't have a problem with a "soft penalty" for "soft cheating". How
many
>times did I restore the same game to get past a very difficult enemy
because I
>was hoping for a critical hit? I was *supposed* to go back and get more
>experience (or play better) before attacking the monster.
I do have a problem with those things. I'm a bit of a "cheesemonger" :)
> Doing all the main quests and side quests, I think 12 hours is enough
(for
> the second time, of course)
>I *did* do most of the side quests (I got very little enjoyment out of
playing
>it a second time, much to my dismay -- but it's still a great game).
I've finished the first time like everyone else did (small firearms, then
switching to energy weapons near the middle game, etc). Then I've finished
a second time without firing a single shot, with a purely melee character
:)
> > yourself in a "I can't level anymore because I've finished all quests
and
> > have no more monsters to kill except for random wilderness encounters"
> > situation.
>
> >So ask yourself this: When you get to that point, do you *need* to
level
> up?
>
> Oh yes. You see, it's very important to reach level 24 so you can get
> either the Sniper or the Slayer perk, which makes the game much more
> interesting.
>Level 18, actually. But why is it *much* more interesting to get those
perks
>if there's nothing left to kill? Isn't the game over at that point?
There's always the "last dungeon". Having Sniper/Slayer helps a lot there,
specially Sniper if you're playing a melee character
> Magic Candle is very Ultima-like. Ali Atabek had great ideas there, with
> the player being able to split the party so the mage could stay at the
inn
> studying spells, the carpenter working for money, the ranger hunting for
> food, the main hero gathering information, etc...
>Really? I own it, shrinked. Maybe I'll crack the wrap on it ;-)
>Didn't Wasteland have this before Magic Candle? MC was 1989; Wasteland
was
>1987 (IBM PC, anyway). Then again, in WS it was mostly a gimmick whereas
in MC
>it seems utilized effectively.
Very effectively, in fact. But Tom may probably tell you more.
> (It's Tom's favorite game ever, IIRC.)
>
> >Starflight was of course fantastic, and I hear good things about
> >Darklands so I'll buy it. (There's an updated patched version for sale
> legally
> >on a website; check MobyGames.)
>
> The "Win-optimized" CD is on sale everywhere on eBay too, but I'll take a
> peek.
>The one I'm talking about should be for sale here:
>http://www.ultimatedarklands.com/order.php3
a) It's too expensive (an OEM CD for $19?!?!), you can get that same CD for
less on eBay
b) The original hintbook isn't like that, it's much smaller (A5 size) and
black. That's a copy.
--
Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"
http://www.salvador-caetano.pt
http://www.globalshop.pt
----------------------------------------------------------------------
This message was sent to you because you are currently subscribed to
the swcollect mailing list. To unsubscribe, send mail to
[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/