Jim Leonard boldly stated:
>
>No, I think you're right. I actually heard of double-hi-res as early as
>1983, but nobody was willing to use it back then because not every Apple
>had 128K of RAM (if memory serves, was a requirement for double-hi-res.)
I believe you are correct. IIRC, my family's //e only had 64K when we
bought it, but we expanded it later. No telling how much memory it
had by the time my father finally replaced it with a Power Mac (less
than ten years ago).
>Holy crap, I just learned there were TONS of high-res games! I just
>found this nugget at
>http://www.cs.ruu.nl/wais/html/na-dir/apple2/faq/part11.html :
>
>Below is a listing of Apple II games which are entirely or mainly in
>double-hires.
Holy crap, indeed!
>Battle Chess
Didn't know this made it to the Apple.
>Empire
Empire??? What'd they do, re-release it?
>Maniac Mansion
D'oh, and I had this game back in the day! I should have remembered
that.
>Qix
Qix? Except for the Qix itself, the arcade game only used about four
colors. Why use double hi-res?
>Spy vs Spy III
I didn't know there was a III. I bought the first two.
>Star Trek: First Contact
They were still making Apple II games then?!?
>Wow, shows what we know! :-) I'm going to have to try some of these
>out now.
Ditto! Thanks for the list.
--
Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/
Wanted: Vintage Pac-M*n necktie
(The asterisk is to keep from mucking up people's Usenet search
results. Replace it with an "a", if you didn't know.)
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