> Aye, perhaps I have not made it abundently clear, but that's basically
> what it is.  What else could it be really?  The going rate is the value
> pretty much.

Fair enough, thanks for explaining this again.

> Let's hope that the number of people collecting computer games is growing
> though.  That's what we all want, isn't it?

Definitely. The hobby is still in its infancy, by the number of active
collectors at least. The more people are participating, the more serious
this will become. We could get some actual media coverage, take to the
expos, etc.

> The more people who get into collecting classic computer games, the
> funner, and more valuable everything will become.  Only then will long-
> time collectors benifit from being in on the "ground level" so to speak.

It has one downside though - beginners will find it increasingly difficult
to get started, as the initial investment may become a real problem for
some. I'm mainly noticing this as an Ultima collector - the way certain
titles have increased in value is quite intimidating for the newcomer.

> It's all done with hopes that the community will grow as a result.  Ya
> know?

Truly a noble goal :)

/Alexander


-----Original Message-----
From: CcomputerGameCollector [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 03, 2002 12:12 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings


> If this were strictly an eBay thing, however, (typical 'going rate' an
item
> fetches on eBay, and perhaps the highest price ever paid) I would accept
> this feature with alacrity.

Aye, perhaps I have not made it abundently clear, but that's basically what
it is.  What else could it be really?  The going rate is the value pretty
much.  Sure it's worth more to some and less to other, but at most, it would
just serve as a rough estimate of current worth of an item.  It's all pretty
subjective stuff and can only be gauged so accurately.

Let's hope that the number of people collecting computer games is growing
though.  That's what we all want, isn't it?  The more people who get into
collecting classic computer games, the funner, and more valuable everything
will become.  Only then will long-time collectors benifit from being in on
the "ground level" so to speak.  The main goal of my website is to promote
all facets of collecting classic computer games, be it by trading, buying,
selling or auctioning, and provide basic information about box types &
releases.  It's all done with hopes that the community will grow as a
result.  Ya know?

Brad

----- Original Message -----
From: "Alexander Zöller" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 02, 2002 5:06 PM
Subject: Re: [SWCollect] Greetings


> Hi,
>
> thanks for responding to our concerns one by one :)
>
> Price guide: many of us are reluctant to work with fixed prices. It tends
> to take some of the fun out of collecting if everyone knows what they can
> expect for an item. Cruel as it may sound, I prefer to deal with the
> occasional uneducated buyer or seller at times >:)
>
> If this were strictly an eBay thing, however, (typical 'going rate' an
item
> fetches on eBay, and perhaps the highest price ever paid) I would accept
> this feature with alacrity.
>
> Without doubt eBay has a very strong influence on the market and tends to
> set the values for high-profile items (examples being the Kilrathi Saga,
> Roberta Williams Anthology, or talkie versions of LucasArts adventures),
> some of which have remained stable for months. I for one would welcome a
> feature that enables me to check what I would have to pay for an item on
> eBay, or what I could get for it. Not to mention looking up prices simply
> because I'm curious!
>
> I just wouldn't define this as the 'real' value of an item. This is
> entirely dependent on the subjective judgement of every single collector.
> It's a bit different with eBay, you may not like the prices, but they
> exist, and I'd sure like to know about them.
>
> Just a suggestion of course, and not even a very good one perhaps, as we
> would have to update the values in a regular fashion.
>
> /Alexander
>
>
> -----Original Message-----
> From: CcomputerGameCollector [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, October 02, 2002 9:58 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] Greetings
>
>
> Feedback for issues regarding http://computergamecollector.com
>
> > What I will never be able to agree to, however, are the availability
> > ratings. Most of what has been added so far is very common IMHO, or
> > uncommon at best. It's typically listed as "extremely rare" though.
> > Wouldn't be sad if that column were removed completely.
>
> Agreed.  The merit of such a thing is certainly debatable.  If no one
wants
> this sort of information, I'll gladly remove this column from the DB.
>
> > It would also be nice, for someone like me (and I'm guessing like most
of
> us
> > on the list), to upload a comma delimited file (in the format specified
by
> > the site) that can automatically convert your collection...or at least
> give
> > you a huge head start.
>
> Working on a collection importer/exporter as we speak.
> It's pretty much done, but want to do some more testing before I unleash
it.
>
> > At the moment I'm reluctant to do much
> > with CGC because it doesn't support bulk uploads.  If there were a way
to
> > load my entire collection at once (as well as bulk-suggest additions to
> the
> > master list -- I have a lot of obscure stuff), I'd post it in an
instant.
>
> This seems to be many people's concern; I'm working on it :)
>
> > Interjection: it seems pretty useless to me to be creating yet another
> > master list of games when Moby already exists.  Wouldn't it make more
> sense
> > to have a SOAP service or some other web API that people could use to
> access
> > the information from Moby, perhaps for some sort of licensing fee?
Since
> > there's so much in the DB already (complete with screenshots, box shots,
> > etc.), it seems foolish to me to duplicate the effort.
>
> As was mentioned, Moby covers a limited number of systems, hence certain
box
> releases of certain games, and games never released on pc compats are not
> represented.  I realize Moby's is an unmatched resource, and I'm not
looking
> to replace that at all.  While Moby's is based mostly on providing
> information
> (to my knowledge), my site serves additional functionality.
>
> > I'd probably know his eBay ID
> > if I see it. Site is employing a price guide for mint sealed games, this
> > ought to create some controversy.
>
> Does anyone find this controversal?  It's not meant to be, and is far from
> an ironclad value.  If I see a new classic game that sells on ebay,
> I enter the mint sealed price in a $20 range or so.  If nothing else,
> it's an estimate of the most recent copies that were sold on ebay.  Of
> course
> it will be a very gradual thing for all the values to be filled up if
ever.
>
> Thanks for the interest guys & let me know what you think,
> Brad
>
> ----- Original Message -----
> From: "Jim Leonard" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, October 02, 2002 2:55 PM
> Subject: Re: [SWCollect] Greetings
>
>
> > > CcomputerGameCollector wrote:
> > >
> > > Starting to think nobody got my last email?  Either that or this email
> list
> > > is awefully quiet!
> >
> > I think we're still debating what to talk about regarding the website.
> :-)
> > If you check the archives (details should be at the bottom of this
> message),
> > there is some discussion already on how we discovered it and what we
think
> of
> > it.  Answering these might be a good place to start :-)
> > --
> > http://www.MobyGames.com/
> > The world's most comprehensive gaming database project.


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