Well, I'm all for having a standard usage for the scale, which would be how
90% of everyone should use it.  Of course people can deviate, but that is
their choice, and hopefully they would call attention to it and reasons why on
their site.  I think I could conform my collection to any scale, and just put
specifics in the notes.

Jim, you haven't weighed in on any of these discussions yet.  Are you around?

Since, Jim is the keeper of the scale, we won't get very far without his
input.

Hugh

On Tue, 8 Oct 2002 08:52:08 -0400 CcomputerGameCollector
<[EMAIL PROTECTED]> wrote:

> > Because different collectors have slightly
> different needs.  The ratings
> all
> > mean the same thing (i.e. they are universal)
> but how people employ them
> can
> > very slightly, as we've seen in this
> discussion.
> 
> Yea I understand.  I guess I misinterpreted the
> reasoning behind inventing
> the Mobyscale.  My understanding was that it
> was created to fill all needs
> for classifying games so there would be no need
> for people to adjust the
> scale individually.
> 
> 
> ----- Original Message -----
> From: "C.E. Forman" 
> To: 
> Sent: Tuesday, October 08, 2002 8:31 AM
> Subject: Re: [SWCollect] Greetings
> 
> 
> > > Why was it designed to be flexible so
> individual collectors could tailor
> > it
> > > to individual needs?  I might be mistaken,
> but wasn't the scale designed
> > to
> > > be universal?  Being able to tailor
> anything universal creates
> confusion,
> > > no?
> >
> > Because different collectors have slightly
> different needs.  The ratings
> all
> > mean the same thing (i.e. they are universal)
> but how people employ them
> can
> > very slightly, as we've seen in this
> discussion.
> >
> > > Really? would it be that hard?  What type
> of datafield(s) are you using
> > for
> > > the mobyscale condition?
> >
> > Enum for the conditions, set for the
> modifiers.  It's not that it'd be
> that
> > hard, it's just that it'd take a lot of time
> to recode, TEST, etc., time I
> > don't have at the moment.
> >
> >
> >
> >
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> 
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