Oh, another thing: y'all probably didn't know that I wrote InfoDOS, Infocom's DOS for Zork Zero and a few of their other games.... ;)
- John > -----Original Message----- > From: Dan Chisarick [mailto:junk6@;bellatlantic.net] > Sent: Monday, November 11, 2002 10:27 PM > To: [EMAIL PROTECTED] > Subject: RE: [SWCollect] [ SWCollect ] What's your favorite find? > > > John, if you don't mind yet another question your > way... classic game copy protection is one of those perverse > fascinations of mine. Some of them (Nassir's 4+4 encoded, > spiral quarter-tracked, self-modifying > loader-that-sits-on-video-memory with a nibble-count > mess) were just unreal. Mercifully, most schemes were > home-grown almost-DOS 3.3 variants. When writing games that > integrated with copy protection, what considerations did you > have to make? Was development done w/the protection in mind, > or was it normal file-based code until it was ready for > commercial release? ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@;oldskool.org/