Oh, another thing: y'all probably didn't know that I wrote InfoDOS,
Infocom's DOS for Zork Zero and a few of their other games.... ;)

- John
 


> -----Original Message-----
> From: Dan Chisarick [mailto:junk6@;bellatlantic.net] 
> Sent: Monday, November 11, 2002 10:27 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [SWCollect] [ SWCollect ] What's your favorite find?
> 
> 
>       John, if you don't mind yet another question your 
> way... classic game copy protection is one of those perverse 
> fascinations of mine. Some of them (Nassir's 4+4 encoded, 
> spiral quarter-tracked, self-modifying 
> loader-that-sits-on-video-memory with a nibble-count
> mess) were just unreal.  Mercifully, most schemes were 
> home-grown almost-DOS 3.3 variants.  When writing games that 
> integrated with copy protection, what considerations did you 
> have to make?  Was development done w/the protection in mind, 
> or was it normal file-based code until it was ready for 
> commercial release?  


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