Hugh Falk wrote:
> 
> Well, how do you define quasi-3D adventure?  You could say that Mystery
> House, the first adventure with graphics, was also the first quasi-3D.
> Since the graphics had a 3D perspective (See attached).

I wouldn't call that 3D -- it's interactive fiction with graphics drawn in a
3D perspective.  To contrast, the "Quest" games let you move something "in
front of" or "behind" another on-screen object, so that qualifies more as 3D
than Mystery House.
-- 
Jim Leonard ([EMAIL PROTECTED])                    http://www.oldskool.org/
Want to help an ambitious games project?             http://www.mobygames.com/
Or check out some trippy MindCandy at             http://www.mindcandydvd.com/

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