Hugh Falk wrote: > > Well, how do you define quasi-3D adventure? You could say that Mystery > House, the first adventure with graphics, was also the first quasi-3D. > Since the graphics had a 3D perspective (See attached).
I wouldn't call that 3D -- it's interactive fiction with graphics drawn in a 3D perspective. To contrast, the "Quest" games let you move something "in front of" or "behind" another on-screen object, so that qualifies more as 3D than Mystery House. -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/