Jim Leonard schrieb: > > I wouldn't call that 3D -- it's interactive fiction with graphics drawn in a > 3D perspective. To contrast, the "Quest" games let you move something "in > front of" or "behind" another on-screen object, so that qualifies more as 3D > than Mystery House.
I remember that back in those days there were just two distinctions for adventure games: text adventures and graphical adventures. The first, of course, the likes of Zork, etc., the latter anything that came with graphics, like Magnetic Scrolls, Telarium/Trillium and so on. I'd put Mystery House in the second category. The earliest games I can remember that today would fit the description of a 3D adventure because of their gameplay and use of 3D graphics in the current definition of the term are Mercenary from Novagen and Cholo from Firebird. Was there ever a special subcategory named to classify the later Sierra and Lucasfilm adventures? Marco ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/