Hugh Falk wrote:
> 
> Sure, I wouldn't call it 3D either, but I would call it "quasi-3D", which is
> why I asked for a definition (since the default definition would be "almost
> but not quite" 3D).  One could argue that true 3D is not possible on a 2D
> monitor.

One could argue the game wasn't 3D at all.  :)  Because it wasn't.  You were
limited to 2 degrees of movement, X and Y.  The illusion of 3D can be
attributed to the background graphics you were walking on and sprites
obscuring your screen.  But there was nothing 3D about them.
 
> While I'm on the topic, I'll assert that Atari's arcade version of "Night
> Driver" was the first ever "quasi-3D" videogame (released in October 1976).
> It was the first to approximate a 3D perspective.

Unless someone comes up with a better example, I agree.
-- 
Jim Leonard ([EMAIL PROTECTED])                    http://www.oldskool.org/
Want to help an ambitious games project?             http://www.mobygames.com/
Or check out some trippy MindCandy at             http://www.mindcandydvd.com/

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