Hugh Falk wrote: > > Sure, I wouldn't call it 3D either, but I would call it "quasi-3D", which is > why I asked for a definition (since the default definition would be "almost > but not quite" 3D). One could argue that true 3D is not possible on a 2D > monitor.
One could argue the game wasn't 3D at all. :) Because it wasn't. You were limited to 2 degrees of movement, X and Y. The illusion of 3D can be attributed to the background graphics you were walking on and sprites obscuring your screen. But there was nothing 3D about them. > While I'm on the topic, I'll assert that Atari's arcade version of "Night > Driver" was the first ever "quasi-3D" videogame (released in October 1976). > It was the first to approximate a 3D perspective. Unless someone comes up with a better example, I agree. -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/