Edward Franks wrote: > > On Wednesday, January 22, 2003, at 10:43 AM, Jim Leonard wrote: > [Snip] > > Adventures progress through decision, not action. Since you can't > > significantly change Mafia's story or outcomes based on your > > decisions, it's > > not an adventure game. People confuse this a lot; they think that > > great > > storytelling equals "adventure game", which is incorrect. Half-Life > > had > > excellent storytelling, but was it an adventure game? > > No, but Half-Life swiped a number of elements from > adventure/role-playing games to give a needed twist to first person > shooters. For example, the very end was definitely an adventure-style > situation.
I don't deny that, but 0.0001% of the gameplay giving you a story branch does not an adventure game make :-) -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/